Narwhal (narwhal)'s status on Monday, 20-Jul-15 04:35:08 UTC

  1. @redenchilada Yeah, I think making a game really painfully difficult or lazily easy doesn't require too much effort, but reconciling those two to make a game that's both engaging but fair is where real excellent game design comes through. I know it has a reputation for being kind of gruesome, but I actually thought Dark Souls handled this compromise of difficultly really well and had a great philosophy of difficulty that involved giving the player the benefit of the doubt.

    Monday, 20-Jul-15 04:35:08 UTC from web in context