RedEnchilada (notice the lack of a space) (redenchilada)'s status on Friday, 23-Oct-15 03:17:38 UTC

  1. @mrmattimation That's probably the ideal way to do it. The exact setup you'd use depends on the engine you're using, but for example, with Clickteam stuff you can make a separate object that's always set to the same position/animation/direction as the main player for each customization layer and destroy the objects that aren't added at the start of the frame. For NPCs, if you don't have a ton of them and you don't want to randomize their appearances, you'd probably be better off baking the needed customizations into the object to simplify things.

    Friday, 23-Oct-15 03:17:38 UTC from web in context