Michael (egnaroesroh)'s status on Sunday, 13-Nov-11 12:58:09 UTC

  1. @ceruleanspark At least in MW2 the maps were symmetrical in the way that you had a specified "half" of the map to each other for the most part. In MW3 most of the maps are small and circularly symmetrical which means that the spawns are all over the place and while it eliminates "camping" to a minimal extent, it adds into dying from all over the place.

    Sunday, 13-Nov-11 12:58:09 UTC from web in context