Heidi Rae Hosmer's home timeline
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Hai.
Saturday, 04-Feb-12 02:18:29 UTC from web -
With all this derpy backlash bullpapayas nonsense, I'm really feeling like all the fun is being sucked out of the fandom.
Friday, 03-Feb-12 10:23:58 UTC from web-
@purplephish20 I didn't mind the voice, but i was kind of annoyed that she got so much screen time as a character that doesn't really contribute to the series.
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@purplephish20 (Before I leave) I don't it's because she sounds like a boy, more like (excuse me when I say this) she sounds like she's retarded.
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@pinhooves *nods* she does sound retarded.. that much is true, so I can see why some would be offended sort of.. I loved the Dr. Whooves (sp?) fan voice for Derpy.. she was cute-sounding there, rather than retarded.
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!centralflbronies Anyone planning on going to Anime Day Orlando this weekend?
Thursday, 02-Feb-12 07:37:12 UTC from web -
Hum bug.
Monday, 30-Jan-12 02:55:24 UTC from web -
Umm, anybody here know about the blind bags?
Monday, 30-Jan-12 02:48:06 UTC from web -
@greatandpowerfuleaglehooves It was supposed to be like "that's a very nice (something) you have there" which is #minecraft and #idontevenplayit
Monday, 30-Jan-12 00:19:28 UTC from web-
@zimzap I play it sometimes, but apparently not enough to get it.
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@greatandpowerfuleaglehooves There's a meme where there's a creeper that says "That's a nice x you have", which later evolved into "That's a nice everything you have"
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Hai.
Sunday, 29-Jan-12 23:28:14 UTC from web-
@greatandpowerfuleaglehooves The equipment leveling system is actually still purely an idea, so I'm tweaking the idea itself.
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@ladestitute Well, it at least sounds cool already.
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@greatandpowerfuleaglehooves Short explanation of so far: EXP (or emission points, EP) can only be put into equipment. Depending on how much of either type EP is put into an equipment piece (Stellar and Common) along with hidden values connating elemental influence from defeated monsters, equipment can evolve into different equipment families. Equipment has levels (1 default to 10 max) along with other stats, and can be upgraded further after aquisisition or evolution. The player can equip five equipment pieces (weapon, armor, helmet, shield and accessory) and overall level is calculated by: First highest leveled equipment piece's level x5, second: x4, third: x3, and so on. You add the sums, and then divide by 12 for a max overal level of 12.
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Just had LBEL
Sunday, 29-Jan-12 21:30:27 UTC from web -
Back from my shower
Sunday, 29-Jan-12 21:12:19 UTC from web -
Blarg.
Sunday, 29-Jan-12 20:54:36 UTC from web -
Ay ay.
Sunday, 29-Jan-12 20:08:14 UTC from web -
@ponydude You know that game I'm working on? I recently pondered returning to the MMO portion ideas and had a private PM discussion with my dev team on it. At least one member approves of it in the conversation, although I have yet to hear from the two admins. What language is best for writing server/client software, especially of a MMO nature?
Sunday, 29-Jan-12 19:19:40 UTC from web-
@ladestitute Generally it's a lot easier to use the language you're developing the client in. Other languages I'd recommend would be C# if you don't plan to run the server on a virtual host Linux and Java if you do because the networking portion of those languages is pretty straight forward.
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@minti virtual host and\or linux**
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@minti On second thought, the head admin is shooting down the idea; at least for the far future.
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woh... that moment when you just realise this is a very slow timeline...
Sunday, 29-Jan-12 10:40:28 UTC from web-
@ladestitute I barely know hard coding and the only one I did start learning is python so I'm probably not the best person to ask. Sorry.
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@toksyuryel Okay, I see it now after I re-read it. The wording just threw me off for a bit.
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@ladestitute You should ask several people this question and carefully weigh their answers against what it is you personally want to do, because there is no one right answer that is true for everypony. For instance, I hate C# but not for any rational reason- I hate it simply because I hate .NET and C# depends on it. Python is my personal recommendation for first language, though nothing is wrong with Java either if you're any good at coding in it (most people aren't, giving it an undeserved reputation of being a bad language when it actually does some pretty revolutionary things like JIT compilation). If you'd like to do things in hard mode, you could try C (but not C++, for reasons explained here: http://yosefk.com/c++fqa/ possibly #nsfw, I can't remember if it contains strong language or not so I'm tagging it just in case).
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Travel to Dawnstar > Be met by nude courier > God damnit benny
Sunday, 29-Jan-12 11:37:06 UTC from web -
None the less, I'm going to shoot my dev team a PM on our forums and see what they think.
Sunday, 29-Jan-12 11:35:52 UTC from web -
Morning everyone, didn't have the best of sleeps.
Sunday, 29-Jan-12 10:24:18 UTC from web-
@purplephish20 Sounds about as awesome as the rainbow we saw at the Exeter meet last week
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@scribble you saw a rainbow? jelly.
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@scribble I haven't seen a rainbow for a few months. :c
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Welp, I feel a little better after working on some pony art. How's everypony?
Sunday, 29-Jan-12 09:57:45 UTC from web-
@pinhooves Recently, we removed the MMO part and switched engines. Development from then on was 100% by scratch (it was forced, anyway) and it has been ongoing for 3 weeks. The choice to switch engines (and for the second time, actually) was slightly off on basis, so we didn't think it through a little. The idea of doing MMO client/server software (not by myself, silly) by hand came into mind, in the past hour. The idea is rushed since it's so early and sudden, and very daunting for a set of beginner coders but the near mass possibilities with handwriten client/server software is nearly endless along with a huge boost in performance. Something our current engine doesn't have sadly (well, it's export format is HTML5 which is a very young language and not so good with heavy mass-user data handling/performance) though. Other than that, we've switched engines twice and I dislike to throw away my work, even it is truly little in comparsion to writing MMO software by hand.
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@ladestitute Well hopefully it'll turn out the way you want it.
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@pinhooves I just like an opinion if I should switch so suddenly, or to even do it?
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Hooray, I killed the timeline with my wall o text
Sunday, 29-Jan-12 09:33:57 UTC from web-
@tenmihara I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already.
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@ladestitute Ah, well that's a bit out of my league then. I am sorely lacking in technical savvy
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@tenmihara I merely want an opinion, on the level of if I really should make such a sudden decision based on what I've said so fari n that post.
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Ho hum.
Sunday, 29-Jan-12 08:59:31 UTC from web-
@yodelerty Though I admit, a thought has came into my mind.
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@ladestitute Oh? Elaborate.
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I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already.
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So, I'm having a game design dilemma. I'm working on a fantasy RPG with a team, and we decided an "evolution" system for equipment, where equipment can evolve into stronger equipment part of 'families" by absorption of EXP. I recently came up with the unique idea that equipment evolves by radiation or Radiation Points/RP. However, as much as it's original I feel it doesn't fit a fantasy setting and RP sounds...like well roleplay. I don't want to use say...energy points as that's sooooo oooooverdoooone.
Sunday, 29-Jan-12 08:05:59 UTC from web-
@ladestitute these should work broadcast, circulation,diffraction,diffusion,dispersal,dispersion,dissipation,distribution, divarication,divergence, emission,polarization,propagation,ramification, scattering,spread, transmission
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@tenmihara Two types of said points: Stellar and Common. Stellar tends to unlock more fantasical/magical weapons and Common tends to unlock weapons that are non-magic based, natural, or mechanical.
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@ladestitute Well, magical items could absorb cosmic force, while mechanical ones could gain their development through effort (which would just be two different types of weapon experience)
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Dang Minecraft music makes me think of My Little Dashie.
Sunday, 29-Jan-12 03:08:58 UTC from web-
@sparkywolfboy I personally think it has quite a calm, happy feel to it. Are you listening to "Sweden" ?
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@sebastian1314 Yes
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@sparkywolfboy Yeah, thought so. Normally when people think of sad Minecraft music they think of Sweden. It's personally my favorite, and I see it differently than most, probably due to my happy memories listening to it (ingame and irl). It's the only MC song I know on piano, so far.
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Can someone help me with some menu design?
Sunday, 29-Jan-12 02:02:45 UTC from web-
@redenchilada You whre asking what my future ISP would be?
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@ladestitute Yeah, I saw. I actually haven't heard of them.
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@redenchilada Ah.
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Hiya eveypony
Sunday, 29-Jan-12 02:02:35 UTC from web-
@ladestitute Thanks
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@macpony55 How are you doing?
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@sparkywolfboy good good :)
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Hai.
Sunday, 29-Jan-12 00:26:26 UTC from web -
*throws a rock at a random poster*
Saturday, 28-Jan-12 23:39:56 UTC from web -
Hai.
Saturday, 28-Jan-12 23:32:19 UTC from web -
@yeahthatguyagain They sound like guys some times.
Saturday, 28-Jan-12 05:23:21 UTC from web-
@yeahthatguyagain Really? I thought they were all great besides the Cutie Mark Crusaders, when you consider they're only impersonators and not paid voice actors intended to replace those on the show. Also, I don't think its production dates back as far as 2010.
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@minti I liked Rainbow Dash's myself, heh.
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@yeahthatguyagain I don't think "My Little Investigations" has ever had a beta, so I don't think we're thinking of the same game here.
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*wonders how well Tiger and Pinkie Pie would get along*
Saturday, 28-Jan-12 05:01:18 UTC from web-
@ladestitute hmmmm. i guess we're both very jumpy! and like to have fun! not at all like eyore who my friend says is a depressed son of a dole. she gets really into cursing! lol
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@chipperlunaro bueno! Yo no soy muy bueno en español, pero me las arreglé para sacar de alguna manera fuera de un semestre de un pasado
Saturday, 28-Jan-12 04:48:39 UTC from web-
@partypinkiestyle I've been wanting to bone Ms Pie...
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*Wonders what song this is that is playing, goes to check* Hmm, Vinyl's Vibrator.............what an odd name for a song O.o
Saturday, 28-Jan-12 04:14:22 UTC from web-
@macpony55 It was a joke
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@ladestitute I know