Heidi Rae Hosmer's home timeline

Notices

  1. Hai.

    Saturday, 04-Feb-12 02:18:29 UTC from web
    • With all this derpy backlash bullpapayas nonsense, I'm really feeling like all the fun is being sucked out of the fandom.

      Friday, 03-Feb-12 10:23:58 UTC from web
    • !centralflbronies Anyone planning on going to Anime Day Orlando this weekend?

      Thursday, 02-Feb-12 07:37:12 UTC from web
      • Hum bug.

        Monday, 30-Jan-12 02:55:24 UTC from web
        • Umm, anybody here know about the blind bags?

          Monday, 30-Jan-12 02:48:06 UTC from web
          • @greatandpowerfuleaglehooves It was supposed to be like "that's a very nice (something) you have there" which is # and #

            Monday, 30-Jan-12 00:19:28 UTC from web
          • Hai.

            Sunday, 29-Jan-12 23:28:14 UTC from web
          • Just had LBEL

            Sunday, 29-Jan-12 21:30:27 UTC from web
            • Back from my shower

              Sunday, 29-Jan-12 21:12:19 UTC from web
              • Blarg.

                Sunday, 29-Jan-12 20:54:36 UTC from web
                • Ay ay.

                  Sunday, 29-Jan-12 20:08:14 UTC from web
                  • @ponydude You know that game I'm working on? I recently pondered returning to the MMO portion ideas and had a private PM discussion with my dev team on it. At least one member approves of it in the conversation, although I have yet to hear from the two admins. What language is best for writing server/client software, especially of a MMO nature?

                    Sunday, 29-Jan-12 19:19:40 UTC from web
                  • woh... that moment when you just realise this is a very slow timeline...

                    Sunday, 29-Jan-12 10:40:28 UTC from web
                  • Travel to Dawnstar > Be met by nude courier > God damnit benny

                    Sunday, 29-Jan-12 11:37:06 UTC from web
                    • None the less, I'm going to shoot my dev team a PM on our forums and see what they think.

                      Sunday, 29-Jan-12 11:35:52 UTC from web
                      • Morning everyone, didn't have the best of sleeps.

                        Sunday, 29-Jan-12 10:24:18 UTC from web
                      • Welp, I feel a little better after working on some pony art. How's everypony?

                        Sunday, 29-Jan-12 09:57:45 UTC from web
                        • Show all 10 replies
                        • @pinhooves Recently, we removed the MMO part and switched engines. Development from then on was 100% by scratch (it was forced, anyway) and it has been ongoing for 3 weeks. The choice to switch engines (and for the second time, actually) was slightly off on basis, so we didn't think it through a little. The idea of doing MMO client/server software (not by myself, silly) by hand came into mind, in the past hour. The idea is rushed since it's so early and sudden, and very daunting for a set of beginner coders but the near mass possibilities with handwriten client/server software is nearly endless along with a huge boost in performance. Something our current engine doesn't have sadly (well, it's export format is HTML5 which is a very young language and not so good with heavy mass-user data handling/performance) though. Other than that, we've switched engines twice and I dislike to throw away my work, even it is truly little in comparsion to writing MMO software by hand.

                          Sunday, 29-Jan-12 10:15:17 UTC in context
                        • @ladestitute Well hopefully it'll turn out the way you want it.

                          Sunday, 29-Jan-12 10:27:51 UTC in context
                        • @pinhooves I just like an opinion if I should switch so suddenly, or to even do it?

                          Sunday, 29-Jan-12 10:33:08 UTC in context
                      • Hooray, I killed the timeline with my wall o text

                        Sunday, 29-Jan-12 09:33:57 UTC from web
                        • Show all 6 replies
                        • @tenmihara I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already.

                          Sunday, 29-Jan-12 09:50:46 UTC in context
                        • @ladestitute Ah, well that's a bit out of my league then. I am sorely lacking in technical savvy

                          Sunday, 29-Jan-12 09:52:48 UTC in context
                        • @tenmihara I merely want an opinion, on the level of if I really should make such a sudden decision based on what I've said so fari n that post.

                          Sunday, 29-Jan-12 09:53:32 UTC in context
                      • Ho hum.

                        Sunday, 29-Jan-12 08:59:31 UTC from web
                      • So, I'm having a game design dilemma. I'm working on a fantasy RPG with a team, and we decided an "evolution" system for equipment, where equipment can evolve into stronger equipment part of 'families" by absorption of EXP. I recently came up with the unique idea that equipment evolves by radiation or Radiation Points/RP. However, as much as it's original I feel it doesn't fit a fantasy setting and RP sounds...like well roleplay. I don't want to use say...energy points as that's sooooo oooooverdoooone.

                        Sunday, 29-Jan-12 08:05:59 UTC from web
                      • Dang Minecraft music makes me think of My Little Dashie.

                        Sunday, 29-Jan-12 03:08:58 UTC from web
                      • Can someone help me with some menu design?

                        Sunday, 29-Jan-12 02:02:45 UTC from web
                      • Hiya eveypony

                        Sunday, 29-Jan-12 02:02:35 UTC from web
                      • Hai.

                        Sunday, 29-Jan-12 00:26:26 UTC from web
                        • *throws a rock at a random poster*

                          Saturday, 28-Jan-12 23:39:56 UTC from web
                          • Hai.

                            Saturday, 28-Jan-12 23:32:19 UTC from web
                            • @yeahthatguyagain They sound like guys some times.

                              Saturday, 28-Jan-12 05:23:21 UTC from web
                            • *wonders how well Tiger and Pinkie Pie would get along*

                              Saturday, 28-Jan-12 05:01:18 UTC from web
                            • @chipperlunaro bueno! Yo no soy muy bueno en español, pero me las arreglé para sacar de alguna manera fuera de un semestre de un pasado

                              Saturday, 28-Jan-12 04:48:39 UTC from web
                            • *Wonders what song this is that is playing, goes to check* Hmm, Vinyl's Vibrator.............what an odd name for a song O.o

                              Saturday, 28-Jan-12 04:14:22 UTC from web