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Hey #Everypony i'm finally back home from the meetups and have seen @Chillman23 in IRL and @Hikaru in IRL
Monday, 19-Dec-11 06:55:59 UTC from web-
@lyokotravels ahh so did you have a good time?
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@madflavors Tagged skills: Guns, Lockpick, Science =D !falloutequestria
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@madflavors yes 2 Brony meetups in one day , yes I had a great time :3
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@lyokotravels sweeeeeeeeet
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@madflavors yahh I also brought the Poster from the 2nd meetup home with me lol http://ur1.ca/6tzjl
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@lyokotravels cookie party? that sounds great!
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@madflavors eeyup and we had leftover cookies that I taken some home with me ^^
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@madflavors @scribus Right now, I'm trying to figure out how to add platforms that vanish if stood on too long and possibly some kind of power-up so I can exercise my game-making muscle. If the collectable objects in the game appear as indivual sprites (think like KH's HP, munny, and MP orbs), I'll probably add one that extends the pick-up range called Reach.
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@ladestitute I love power-ups! Power-ups are my favorite! Well, after level-ups. Level-ups are my *real* favorite.
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@ladestitute sounds really complicated.
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@madflavors It's not really. You don't have to have programming knowledge to use the Construct2 engine. The game uses layouts (which are like maps, where you can put objects/sprites on) and events, which are a condition and specific object (for example, an object you named "laserbeam", and the condition is "collided with [sprite name?]) and then affects that go under event conditions, such as "Destroy Sprite"
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@madflavors The advantage to using Construct2 is that compared to other game engines of the same kind, it's noted for having the highest performance rates and the free very is very generous in features. The game also has a realistic physics engine unlike other engines!
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@ladestitute neat
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