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  1. I'm also thinking about how I'd go about animating it. Obviously the game would run at 30 frames per second, but I want it to look like 24. I wonder if there's a script I could use with Flash that would convert my motion Tweens into key frames with a 3:2 pull down.

    Friday, 23-Oct-15 03:26:24 UTC from web
    1. @mrmattimation Clickteam products (and I think GM as well) let you set the framerate to whatever you want, so you could literally just run it natively at 24FPS if you want if you were using one of those. Otherwise it's an incredibly basic feature that they can slow down animations to make one animation frame last longer than a single game frame

      Friday, 23-Oct-15 03:29:25 UTC from web
      1. @redenchilada Well, yeah, but I dunno if the game would be responsive enough at 24fps. The South Park game tried doing it at 24FPS but it just didn't play right so they had to bump it up to 30.

        Friday, 23-Oct-15 03:31:02 UTC from web
        1. @mrmattimation Well, it'd be a lot more effort to do it a diffferent way, but you could basically freeze the screen every 2-3 frames while running the game at a higher tic rate. Then you get what Spyro games (apparently) did, where they rendered at 30FPS but game logic was ran at 60hz. That'd be pretty complex to make happen, especially in Clickteam stuff (it'd be an incredibly ugly hack), but it's not impossible or anything.

          Friday, 23-Oct-15 03:35:58 UTC from web