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  1. Kind of interesting that the pokemon overworld only uses a few, very large maps, I think. I'd have thought that it'd be more efficient to have routes and towns and whatnot separated, from a developer's perspective at least, but what do I know

    Saturday, 24-Oct-15 00:05:55 UTC from web
    1. @tiffany The map is stored in segments and only the segments needed are loaded in at once. This is most apparent in the 4th gen (DPPt/HGSS) because it's possible to run over load boundaries in specific patterns to screw up the loading mechanism and then you walk off the edge of the world into the void.

      Saturday, 24-Oct-15 01:58:22 UTC from web
      1. @redenchilada ohh okay. after I posted that I did consider this to be the case but I wanted someone (i.e. you) to confirm

        Saturday, 24-Oct-15 01:59:30 UTC from web
        1. @tiffany XY/ORAS might just load whole maps in at once now though. They have incredibly obvious map divisions everywhere now, even just between routes. It kind of upsets me after how seamless the worlds felt before to transition into tons of transition tunnels that ruin everything

          Saturday, 24-Oct-15 02:02:12 UTC from web
          1. @redenchilada oh yeah I forgot about those. I feel like the maps in FR/LG would be too big for me to properly recreate in RPG Maker since as far as I know I can't replicate that method of segmenting whole areas

            Saturday, 24-Oct-15 02:04:33 UTC from web