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  1. Okay, you know what? I was willing enough to justify PSMD for its inane difficulty up until now. But two bosses in a row with about five minutes of dialogue between them and not even a save point? Absolutely unforgivable.

    Tuesday, 23-Feb-16 18:39:24 UTC from web
    1. @tiffany That had better be end game shenanigans.

      Tuesday, 23-Feb-16 20:11:48 UTC from MuSTArDroid
      1. @scribus Almost certainly is not

        Tuesday, 23-Feb-16 20:13:44 UTC from web
        1. @tiffany Weak

          Tuesday, 23-Feb-16 20:31:36 UTC from MuSTArDroid
          1. @scribus Frankly the game gets by solely on its story

            Tuesday, 23-Feb-16 20:32:17 UTC from web
            1. @tiffany Story is good, it's important, but if it's the only good part then maybe it should have been a movie instead of a game.

              Tuesday, 23-Feb-16 20:37:02 UTC from MuSTArDroid
              1. @scribus Tyler said the other day that a good story can counterbalance a bad game (and vice-versa), and after sitting on that notion I don't think I disagree. I suppose that there's enough elements of a video game that the gameplay itself is at least slightly expendable, for the sake of story, rewards, interactivity with others, etc.

                Tuesday, 23-Feb-16 21:01:39 UTC from web
              2. @scribus @tiffany I think what makes the dialogue regarding the role of narrative in games interesting is how especially contextual it is, given how unique of a medium games are. I still stand by the general media principle "good writing can save anything" but I understand the difficulty of engaging with a game (or any piece of media) that rests solely on the laurels of its writing. I certainly think you can still be critical of a game's mechanical choices while praising its writing (which is basically how I feel about the first Mother game) but in that regard I think it comes down to audience priority. I personally value great stories, characters, themes, etc. and they often elevate the media I engage with from functionally interesting to actively compelling. Because of that, I guess I'm more forgiving if a game has writing I love but gameplay I'm lukewarm on or dislike, because in spite of its mechanical flaws it's being carried by components that facilitate emotional engagement.

                Tuesday, 23-Feb-16 21:32:40 UTC from MuSTArDroid
    2. Lmao @tiffany's having trouble with PSMD

      Wednesday, 24-Feb-16 03:13:38 UTC from web
      1. @redenchilada eat me

        Wednesday, 24-Feb-16 07:34:01 UTC from MuSTArDroid
        1. Do you want me to send you some steroids and reviver seeds

          Wednesday, 24-Feb-16 14:33:09 UTC from web
          1. @redenchilada yes

            Wednesday, 24-Feb-16 15:15:12 UTC from MuSTArDroid