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26 seconds of animation in one day~~~~~
Wednesday, 20-Apr-16 00:43:29 UTC from web-
@scoot godspeed
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@scoot What framerate are you animating on? 26 seconds is one day is really impressive.
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@narwhal 24fps. I've added over 600 frames to my timeline today. I'm dedicated to finishing no matter what
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@scoot Obviously some of these are holds and I'm animating on twos, it's not 1 frame = 1 drawing.
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@scoot Oh, yeah that's what I was asking earlier with "framerate" but I'm not sure what the correct term would be for 1s, 2s, 3s, etc. And even with that in mind it's still a lot of animation, especially for just a day's work.
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@narwhal It's just "are you on 1s or 2s?", usually assume 2s though, 1s is ridiculous and 3s is choppy.
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@scoot I've actually been experimenting with 3s a bit, heh. I like the way it looks with slower, more deliberate movements.
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@mrmattimation 3s will never look as smooth as 2s, it's slightly too slow for the human eye.
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@scoot Ah, I wasn't sure if there was a way to ask "are you on 1s or 2s?" without literally asking that, but I guess not. I'll keep that in mind for the future. And yeah, from what I've read even in relatively expensive animations 1s are reserved for really high energy scenes.
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@narwhal I could be wrong, but I believe classic Disney was on 1s, which is why it looks so beautiful and smooth. Nobody can really afford it anymore.
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@scoot I think it was a mixture of 1s and 2s, but on a frame by frame level hardly anything can really match up to those classic Disney flicks as far as animation fluidity is concerned. I know Richard Williams animated most of his work on 1s, but he's run into tons of financial and development issues over his career. 2s are really the most economical choice these days (though for lots of anime they end up being mostly on 3s due to more meticulous designs and really tight budgets).
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