Conversation

Notices

  1. It is beginning, people are dumping their VR headsets on used-products websites en masse.

    Friday, 15-Jul-16 13:15:18 UTC from web
    1. @critialcloudkicker the end is near, finally

      Friday, 15-Jul-16 13:22:35 UTC from web
      1. @mushi What does the end have to do with VR headsets being dumped on used-product sites ? From what I am seeing most people are either dumping their DK 1 or 2 because they got a real headset, and some are outright selling their CV. ( DK being Development Kit, and CV being Consumer Version ). I am very very confident that VR games will become a new status quo. Not sure how long it will take them though.

        Friday, 15-Jul-16 13:30:51 UTC from web
        1. @critialcloudkicker i wouldnt think they will be much of a thing, just like the motion controllers we have those days like wiimote and kinetic

          Friday, 15-Jul-16 13:34:19 UTC from web
          1. @mushi Haha, well the WiiMote was a success actually, and then Sony and Microsoft had to create their own version. And I do not think anyone could ever unironicaly defend those things ( http://imgur.com/QG3T2kd ). Think about it, the Wii sold billions mostly because of that gimmick ( but mostly because it just worked right, and you could do things with it like bowling, and people know bowling, so they could just pick it up and play )

            VR technology on the other hand. Oculus ( now FaceBook ) was dumping tonnes of money into it and mayhaps took too long perfecting it, now the competition has ran off with similar idea's. Just like with the Motion Controller idea actually. Does that mean it will inevitably go away ? I hope not, VR is a kickass experience. Kinda like your first roller coaster ride ( *wink wink* )

            However, the biggest difference between the above seems to be that Oculus/FaceBook is actively trying to poison it's own well. Which is weird.

            Friday, 15-Jul-16 13:42:53 UTC from web
            1. @critialcloudkicker yes, it made success, but there are real few games that make a decent use of the motion controllers and they usually do not aim the more serious game fan. Leave alone that making a game for VR probably would demand way more time and money to create than one fore controllers.

              I'm mean, i'm sure it will be popular, but i dont think it will be a much serious thing

              Friday, 15-Jul-16 15:08:37 UTC from web
              1. @mushi There are 2 things I am sensing here. Firstly, relax, there is no way that VR gaming will become bigger than traditional gaming with a monitor/tv/viewscreen. Well at least not until computers become powerfull enough to make something like a virtual reality desktop become both comfy and easy. Which probably will not happen for a long long while.

                And you are confusing "popular" with "serious". I mean, skydiving is popular right now, doesn't mean that everyone who can strap on a parachute will try it.

                A lot of people have a computer at home for things like taxes, official documents, and whatnot, so why not game on it ?. That is a cornerstone of the PC's power, and doing taxes with a virtual reality headset ? I do not see that happening untill we are FAR FAR into the future, or the living costs of a bigger house start to outweigh the space you would need for a monitor...

                The future will be fun :)

                Friday, 15-Jul-16 15:43:43 UTC from web