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  1. Turn-based combat is king. All those attempts to do a hybrid approach are failing in my opinion. I think Diablo has poisoned these games with the fancy real time hack and slash combat. I like D&D for intense strategy combat and not for the real-time hectic confusion. I have a party of 4 people against 5-10 enemies. I am too slow to even judge the situation and make a good decision.

    about 10 months ago from web
    1. @adiwan I like the way FFVII Remake handles it, where it’s designed around real time but you can switch over at any point if you need to strategize.

      about 10 months ago from web
      1. @zeldatra Yeah. The companion AI might also do a lot of heavy lifting there too. Imagine how bad it would look like if the other characters were potatoes and did the worst decisions. In BG3 I was peeved off any time (out of combat obviously) whenever a character stepped into a trap or dangerous zone. I had to reload and redo a fight because a NPC character completely out of my control stepped into an AOE effect (Moonbeam spell) that was active when every enemy died. Then due to that dumbness the NPC went hostile against me because he was that dumb. It was the hot-headed Roland in the Shadow-Cursed Lands at the edge of Moonrise Towers trying to save his siblings after I defeated shadow creatures to save HIM.

        about 10 months ago from web
      2. @zeldatra Hearing about the new battle system actually piqued my interest in playing the remake, I'd previously been put off by hearing about the plot changes

        about 10 months ago from web
        1. @scribus the story is banal dogapple but the game itself is very very fun.

          about 10 months ago from web