Conversation

Notices

  1. http://www.omgubuntu.co.uk/2012/10/steam-for-linux-to-arrive-in-a-few-days #

    Monday, 01-Oct-12 20:00:40 UTC from web
    1. @techdisk Haha, Steam.

      Monday, 01-Oct-12 20:02:03 UTC from web
    2. @techdisk They could stand to be more neutral than "But it’s still exciting, no?", but OMG! Ubuntu is a terrible blog.

      Monday, 01-Oct-12 20:03:22 UTC from Choqok
      1. @jla well still, steam on linux. I just saw it on G+.I don't read the blog.

        Monday, 01-Oct-12 20:12:46 UTC from web
        1. @techdisk Yes, no offense intended. Still good to know, even if I agree with @rms and won't be using it.

          Monday, 01-Oct-12 20:17:03 UTC from Choqok
          1. @jla My partner and friends want me to play those proprietary games with them. I don't consider it perfect, but I'm very happy to not have to use Windows as I think it's a terribly limiting OS. I trust VALVe to not do the same awful things as Microsoft with Skype, but at least I could still keep Steam away from my personal files, something I can't do on Windows.

            Monday, 01-Oct-12 20:26:22 UTC from MuSTArDroid
            1. @omni Well, one of @rms's points was "However, if you're going to use these games, you're better off using them on GNU/Linux rather than on Microsoft Windows. At least you avoid the harm to your freedom that Windows would do."

              Monday, 01-Oct-12 20:32:22 UTC from Choqok
              1. @jla Talking about @rms@identi.ca, I think he gets way more hate that he deserves. He's always making quite good points, and it's not his fault our society has blinded so many to the risks of giving your freedom away. I greatly respect him, and am always interested in his position on a matter. Right now, it's fairly hard to go full-free as I like to spend time online with my friends as well, but when the time for them ends where they love to play games, I'm going to seriously consider switching to LibreArch (or however it was called). I do truly believe that it's possible to use a computer efficiently without having to use proprietary software, and I want to see just how correct I am in that assumption.

                Tuesday, 02-Oct-12 05:56:26 UTC from web
                1. @omni He definitely gets far more hate than he is due, but that isn't to say he's not without his flaws. I believe I've told you before about GNU's version of su ☺

                  Tuesday, 02-Oct-12 05:58:27 UTC from web
                  1. @toksyuryel True, you have. I must say that I can understand that decision, but I personally do not think purposely lowering security is a good way of "fixing" the issue.

                    Tuesday, 02-Oct-12 05:59:46 UTC from web
                2. @omni That was long

                  Tuesday, 02-Oct-12 05:59:08 UTC from web
                  1. @pegasistance So what? You don't have to comment on that fact.

                    Tuesday, 02-Oct-12 06:00:02 UTC from web
                  2. @pegasistance I must say, it's not all that long, I've posted longer messages. That one was only around 700 characters. If you see some extreme examples of the risks of non-free software (http://stallman.org/archives/2012-jul-oct.html#27_September_2012_%28Rent-to-own_laptops_with_nonfree_software%29), I think it warrants longer posts, but I'm afraid I will get flamed for this because many users here will make it seem like I imply all proprietary software is evil, which is not true, as the only thing I want to say is that, with free software, you can at least be completely sure your rights aren't being violated and the software is not doing anything you don't want it to do, something you can't do in the case of proprietary software.

                    Tuesday, 02-Oct-12 06:03:08 UTC from web
                    1. @omni I can't even see why people think they have any right to complain about long posts. They aren't forced to read them and the site was explicitly configured to allow long posts anyway.

                      Tuesday, 02-Oct-12 06:04:50 UTC from web
                    2. @omni @toksyuryel As a person who types slow, long posts are rare from me that's why I stated that it was long and I'm not complaining about it I was just saying it was long

                      Tuesday, 02-Oct-12 06:10:11 UTC from web
                      1. @pegasistance But what is even the purpose in saying it's long?

                        Tuesday, 02-Oct-12 06:11:01 UTC from web
                3. @omni It's called !parabola. I've used it and !trisquel and both are OK. Debian is also trying to get on the free distros list.

                  Tuesday, 02-Oct-12 07:11:13 UTC from MuSTArDroid
            2. @omni Games aren't really the same as other kinds of software. They need a different approach than the traditional development models of free software, but I don't think full-proprietary is a good approach either. It's a very complicated subject because on some level you are dealing with a form of art where other types of software are strictly engineering exercises. But there is still some amount of engineering involved in creating a game that could do with being opened up and shared around. Finding that balance is very tricky.

              Tuesday, 02-Oct-12 06:03:36 UTC from web
              1. @toksyuryel I couldn't agree more, but I will admit that I don't know how to do this either. The game I am currently writing is FOSS, due to it being based on GPLv2 code, and I must say I truly enjoy writing open-source software more than I thought I would. Knowing that others can read your code means they can directly see you progress as a programming, and can help point out mistakes you've made (like @bitshift did recently regarding double equal signs in my Javascript code). I understand that most game developers wouldn't want their code to be visible, as they fear piracy, but I wonder if that's actually true. I mean, let's be honest, how many people are going to share source code when they can just let one person buy the game and pass the binary files around?

                Tuesday, 02-Oct-12 06:07:41 UTC from web
                1. @omni What we need is some kind of license that effectively separates the artistic and engineering portions of a piece of software- the latter is the part the free software movement really cares about.

                  Tuesday, 02-Oct-12 06:10:32 UTC from web
                  1. @toksyuryel Barring the complete collapse of the scarcity based economy and the resultant loss of the concept of "financial incentive", OSS is never really going to be viable in most sectors. It is an all or nothing proposition.

                    Tuesday, 02-Oct-12 06:29:22 UTC from web
                    1. @ceruleanspark So the rumor is you're 45 today.

                      Tuesday, 02-Oct-12 06:50:02 UTC from web
                      1. @anarchycarcino Yes that is absolutely correct.

                        Tuesday, 02-Oct-12 07:22:49 UTC from StatusNet Desktop
                        1. @ceruleanspark I knew it. I was once 45. It was pretty cool.

                          Tuesday, 02-Oct-12 13:32:56 UTC from web
                    2. @ceruleanspark I hate this notion in business that equates "not the most profitable" with "not profitable at all". There's plenty of financial incentive available, just not AS MUCH- however, it's ENOUGH for people to keep a roof over their head, food on their table, etc.

                      Tuesday, 02-Oct-12 06:54:08 UTC from web
                      1. @toksyuryel That's why the complete collapse of conventional economics is required. The vast majority of people do not consider taking a pay cut to do the same work to be an acceptable compromise.

                        Tuesday, 02-Oct-12 07:17:31 UTC from StatusNet Desktop
                  2. @toksyuryel And that's where I and many others disagree with the !FSF - free culture. By the way, e.g. Ryzom's code is licenced under the AGPL and assets under CC-BY-SA.

                    Tuesday, 02-Oct-12 06:40:09 UTC from MuSTArDroid
    3. @techdisk Because every single game on Steam will be avaliable for Linux on release.

      Monday, 01-Oct-12 20:29:46 UTC from web
      1. @scribble At least it's a start.

        Monday, 01-Oct-12 20:30:45 UTC from web
        1. @eaglehooves So's Steam for Mac.

          Monday, 01-Oct-12 20:31:17 UTC from web
          1. @scribble One of my friends with a Mac ran Steam happily without bootcamp for over a year.

            Monday, 01-Oct-12 20:32:28 UTC from web
            1. @eaglehooves How many Mac Steam games did they have, though?

              Monday, 01-Oct-12 20:33:53 UTC from web
              1. @scribble I dunno. I logged a decent amount of TF2 with him, and I know he played a decent amount of Left for Dead.

                Monday, 01-Oct-12 20:38:00 UTC from web
      2. @scribble shush. Let me at least hope that I will never have to touch windows again.

        Monday, 01-Oct-12 20:31:41 UTC from web
        1. @techdisk I seriously doubt that all the games will be avaliable. Hell, look at Steam for Mac. Not even a quarter of my games would run on the Mac version.

          Monday, 01-Oct-12 20:32:54 UTC from web
          1. @scribble I know for sure they wont be availible. I just wanna dream.

            Monday, 01-Oct-12 20:33:46 UTC from web
            1. @techdisk I clearly like crushing dreams with reality, then. The joys of Aspeger's.

              Monday, 01-Oct-12 20:34:30 UTC from web
              1. @scribble Nah, that is the joy of hurhurhur.

                Monday, 01-Oct-12 20:35:15 UTC from web
        2. @techdisk Don't get me wrong, Steam for Linux is something I welcome, but it's not going to be perfect on arrival. If anything, it might be meh.

          Monday, 01-Oct-12 20:33:26 UTC from web