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  1. Nostalgia ruins gamers...

    Tuesday, 09-Apr-13 03:22:01 UTC from web
    1. @bowandlyre How so?

      Tuesday, 09-Apr-13 03:23:40 UTC from web
      1. @scribus Because it just makes the blind and stupid sometimes (not all the times) Let's say some reviewer grew up with Ocarina of time but then he plays Windwaker. He says he liked everything about windwaker more but he says OOT is better because it's nostalgic to him.

        Tuesday, 09-Apr-13 03:31:29 UTC from web
        1. @bowandlyre Uh huh...

          Tuesday, 09-Apr-13 03:33:48 UTC from web
          1. @scribus It makes sense in my head. Trust me everything does.

            Tuesday, 09-Apr-13 03:34:44 UTC from web
            1. @bowandlyre It doesn't not make sense to me, it just never seemed that common a thing in my experience.

              Tuesday, 09-Apr-13 03:35:14 UTC from web
              1. @scribus Yeah, that's right - "doesn't not." #

                Tuesday, 09-Apr-13 03:35:32 UTC from web
              2. @scribus Lucky you man.

                Tuesday, 09-Apr-13 03:36:23 UTC from web
                1. @bowandlyre I've seen old-school gamers say they preferred the games of their youths because the newer ones were too complicated for them, or just rehashes of things they've seen several times by now, stuff like that. Me, I prefer my old games because I just don't get into a lot of what's big now. Never been a big FPS guy, most newer RPGs are a bit too action-y for me (also I got spoiled by D&D), and there really haven't been adventure games in the grand old tradition since the grand old tradition. But I don't really get on about how new games are "bad," just that they don't fit my tastes. Also, I don't have nearly as much time as I did, so . . . yeah.

                  Tuesday, 09-Apr-13 03:42:47 UTC from web
                  1. @scribus I can respect that. I can't respect people saying old games are better than new one because THEY grew up with the old ones.

                    Tuesday, 09-Apr-13 03:46:28 UTC from web
                    1. @bowandlyre Yeah, that drives me a bit nuts about any medium. :p "Tolkein is the one true fantasy, disregard this 'urban' nonsense!" :p

                      Tuesday, 09-Apr-13 03:49:47 UTC from web
                      1. @scribus "Paper mario sticker star sucks because I grew up with Thousand year door" wat

                        Tuesday, 09-Apr-13 03:51:09 UTC from web
                        1. @bowandlyre "3.X D&D sucks because they finally got rid of that unnecessarily convoluted THAC0 nonsense!"

                          Tuesday, 09-Apr-13 03:51:58 UTC from web
                          1. @scribus THAC0 is what separates true gamers from causals!

                            Tuesday, 09-Apr-13 03:52:45 UTC from web
                            1. @nerthos Yeah, some have argued that it's an IQ test that one needs to pass in order to game. :p

                              Tuesday, 09-Apr-13 03:53:30 UTC from web
                              1. @scribus It also lets me win modfights.

                                Tuesday, 09-Apr-13 03:55:32 UTC from web
    2. @bowandlyre I understand what you're saying, but I would say advancements in technology ruins gamers. There are times when I decide to go back and play one of my classic GameCube games, but I just can't deal with it compared to modern gaming.

      Tuesday, 09-Apr-13 03:25:24 UTC from web
      1. @starlynx I go back and play games from my childhood because of nostalgia. but the thing is I don't let nostalgia cloud my judgement about games. I love every game in the mario series, I grew up with Super mario 64 and recently I played mario Galaxy 2. I honestly think Mario Galaxy 2 is the better game in my opinion because i had much more fun with it. But other gamers say "I grew up with SM64 so it's better"

        Tuesday, 09-Apr-13 03:34:20 UTC from web
        1. @bowandlyre I feel the same about a lot of classic games. I've enjoyed Need for Speed:Most Wanted more than the original, which is still impossible in my mind.

          Tuesday, 09-Apr-13 03:37:18 UTC from web
          1. @starlynx I like Xenoblade Chronicles a game i played 1 year ago more than Paper Mario TTYD A game I've played all my life and have so many memories.

            Tuesday, 09-Apr-13 03:40:25 UTC from web
            1. @bowandlyre I definitely understand that. One thing that saddens me is that I really like all these great games that have come out over the past two years, like Skyrim, Assassin's Creed Revelations and 3, Dark Souls, etc, but I don't wanna play them non stop anymore. Not even the intense multiplayer that I love in Halo. I don't get amped and get this idea that I wanna play it for more than 2 hours.

              Tuesday, 09-Apr-13 03:43:09 UTC from web
              1. @starlynx Every game gets boring after some time.

                Tuesday, 09-Apr-13 03:43:56 UTC from web
                1. @bowandlyre Yeah, but I used to play Sonic Adventure 2: Battle for 6 hours plus. I used to beat Tony Hawk's Underground on a daily basis. I used to play Halo 3 to the point of falling asleep mid match on The Pit.

                  Tuesday, 09-Apr-13 03:46:17 UTC from web
                  1. @starlynx Halo 3 damn that's some good memories...

                    Tuesday, 09-Apr-13 03:48:01 UTC from web
                    1. @bowandlyre I was obsessed. Its the only game I ever played competitively and actually made some money. I spent hours practicing, and when I wasn't practicing, it was custom games with friends.

                      Tuesday, 09-Apr-13 03:49:04 UTC from web
                      1. @starlynx Wow if I could make money by survivong high rounds in COD zombies i'd be a millionare!

                        Tuesday, 09-Apr-13 03:50:08 UTC from web
                        1. @bowandlyre Yeah, CoD Zombies is a great competitive game mode. Host a local tournament or something. Get noticed and then you might have a chance to compete on a national level.

                          Tuesday, 09-Apr-13 03:51:48 UTC from web
                          1. @starlynx I so wish. I need to practice more though I only make it to rounds 40 because i get bored after a while XD

                            Tuesday, 09-Apr-13 03:52:44 UTC from web
                            1. @bowandlyre That makes sense. I get bored of training after 25, but it's just so time consuming.

                              Tuesday, 09-Apr-13 03:53:30 UTC from web
                              1. @starlynx Dude THANK YOU I hate training past round 25+ In Die rise i get bored of shooting once and running in circles, In ascension same, in Kino Same, in Der riese ... We don't talk about that one...

                                Tuesday, 09-Apr-13 03:55:08 UTC from web
                                1. @bowandlyre I barely play solo anymore. I like 4-man on either Kino, Der Riese or Call of the Dead. Tranzit and Die Rise are cool maps, but I'm not a fan of the extra stuff.

                                  Tuesday, 09-Apr-13 03:57:51 UTC from web
                                  1. @starlynx I like 4 player co op because it keeps things interesting specially if one of them really sucks.

                                    Tuesday, 09-Apr-13 03:59:02 UTC from web
                                    1. @bowandlyre Yeah, and if it's good friends that your with, even the stuff that batcavees you off a lot is lessened and while your screaming you're laughing.

                                      Tuesday, 09-Apr-13 04:00:02 UTC from web
                                    2. @bowandlyre Yeah, and if it's good friends that your with, even the stuff that dolees you off a lot is lessened and while your screaming you're laughing.

                                      Tuesday, 09-Apr-13 04:00:33 UTC from web
                                      1. @starlynx It's always a party when I play zombies with my friends.

                                        Tuesday, 09-Apr-13 04:02:35 UTC from web
      2. @starlynx Fancy graphics destroyed true immersion for me. A game hasn't scared me since the 2.5D era.

        Tuesday, 09-Apr-13 03:55:06 UTC from web
        1. @nerthos I'm the same. I notice the graphics of a game for the first 15 minutes, then it doesn't bother me. Try Dead Space though if you wanna be scared.

          Tuesday, 09-Apr-13 03:58:39 UTC from web
          1. @starlynx I played Dead Space. It didn't feel scary at all, just slow. The gameplay of Dead Space is the opposite to fluenty.

            Tuesday, 09-Apr-13 04:00:34 UTC from web
            1. @nerthos A lot of people seem to like it. Far Cry 3 can be as scary as mangoes. But for the most part you're the hunter, not really worrying about being in danger.

              Tuesday, 09-Apr-13 04:02:06 UTC from web
              1. @starlynx I haven't felt in "danger" in a game for a while. Games just don't have the difficulty they used to anymore, wether because of being easier or because of me being better at them. Dead Space's difficulty was based solely on crappy controls and low character agility that effectively bottlenecked my skill (that doesn't mean I didn't murder aliens horribly, doing it just sucked) Far Cry I haven't played yet.

                Tuesday, 09-Apr-13 04:05:58 UTC from web
                1. @nerthos They'll be times, especially at night, in Far Cry 3, where you will be so nervous and try and anticipate mangoes, but right as you go to strike or sneak past, you get bit my a komodo dragon, and you will lose it. Scary as can be. I've heard that dying as a top level in Diablo 3 on Hardcore, which means you get one life, can cause a lot of fear and rage.

                  Tuesday, 09-Apr-13 04:09:12 UTC from web
                  1. @starlynx I'll have to try it, but I doubt it'll be that scary. So far the only thing that gets me kind of scared are real life danger situations. I used to do some pretty risky stuff just for the feeling of it.

                    Tuesday, 09-Apr-13 04:10:49 UTC from web
                    1. @nerthos I've never been one to "shoot to thrill", mostly because I get thrilled really easily. I get hyped for the most pointless things.

                      Tuesday, 09-Apr-13 04:11:50 UTC from web
                      1. @starlynx That's one of the downsides of my psyche. It's extremely efficient and allows me to keep in control in almost any situation, but it's hard to feel thrill.

                        Tuesday, 09-Apr-13 04:13:19 UTC from web
                        1. @nerthos I rather have a cool head though like you.

                          Tuesday, 09-Apr-13 04:13:58 UTC from web
                          1. @starlynx It's useful but not really fun.

                            Tuesday, 09-Apr-13 04:15:46 UTC from web
                    2. @nerthos I don't get scared in dangerous situations, but get really pumped with adrenaline. Everything seems so much faster when jacked up on adrenaline.

                      Tuesday, 09-Apr-13 04:13:51 UTC from web
                      1. @wafers The only times when I'm really pumped with adrenaline are when fighting or when hunting.

                        Tuesday, 09-Apr-13 04:15:05 UTC from web
                        1. @nerthos Sometimes I can actually just think of something really dire and still get an adrenaline rush. I often go sprinting like a mad man and see how far I can go before feeling fatigued.

                          Tuesday, 09-Apr-13 04:16:19 UTC from web
                          1. @wafers I can force small adrenaline rushes but it's not the same.

                            Tuesday, 09-Apr-13 04:17:27 UTC from web
                2. @nerthos Dead Space is not a bad game, but not scary at all.

                  Tuesday, 09-Apr-13 04:11:06 UTC from web
                  1. @wafers It needs a more agile character.

                    Tuesday, 09-Apr-13 04:13:38 UTC from web
                    1. @nerthos DS3 implemented a roll-dodge feature but it's pretty dumb. You have full invincibility and it lasts like 10 frames.

                      Tuesday, 09-Apr-13 04:15:00 UTC from web
                      1. @wafers IT's not about taking damage, it's about the game being slow.

                        Tuesday, 09-Apr-13 04:15:29 UTC from web
                        1. @nerthos Well, fast paced horror shooters really don't work out too well. That defeats the purpose of the horror aspect.

                          Tuesday, 09-Apr-13 04:17:13 UTC from web
                          1. @wafers That's why I don't play "horror" games. They're not scary, they're just restrictive.

                            Tuesday, 09-Apr-13 04:17:52 UTC from web
                            1. @nerthos I get so immersed into every game I play that games like Amnesia actually creep me out because I legitimately feel like i'm there.

                              Tuesday, 09-Apr-13 04:19:41 UTC from web
                              1. @wafers Amnesia legitimately failed to make me feel immersed because of the complete lack of freedom. I could see potential weapons everywhere but the game didn't let me use them.

                                Tuesday, 09-Apr-13 04:20:42 UTC from web
                                1. @nerthos I agree but i'm still able to immerse myself in that world extremely easily. As for the weapons, apparently the monsters are impervious to physical damage, but that's just an excuse for keeping weapons out.

                                  Tuesday, 09-Apr-13 04:23:18 UTC from web
                                  1. @wafers I'm pretty sure covering them in acid would work marvels. But even if they're indestructible, hitting them with an iron bar and tying them to a cell would be useful at least.

                                    Tuesday, 09-Apr-13 04:25:17 UTC from web
                                2. @nerthos May I speak with you for a moment?

                                  Tuesday, 09-Apr-13 04:24:01 UTC from web
                                  1. @tenebarius Sure

                                    Tuesday, 09-Apr-13 04:25:21 UTC from web
                                3. @nerthos I love the idea of not having any weapons. That's what made the game actually scary for me. Not having any means of defense besides running and hiding just seems like good horror to me. Also the atmosphere and sound were dang phenomenal.

                                  Tuesday, 09-Apr-13 04:24:49 UTC from web
                                  1. @wafers They just force me to behave in a way I consider stupid and ineffective.

                                    Tuesday, 09-Apr-13 04:25:55 UTC from web
                                    1. @nerthos Which is why you just forget who you are and put yourself into the shoes of a wimpy brittish gentleman.

                                      Tuesday, 09-Apr-13 04:27:31 UTC from web
                                      1. @wafers I'm supposed to make the guy survive. I do what is best for survival, and some times that means throwing acid at walking corpses.

                                        Tuesday, 09-Apr-13 04:28:47 UTC from web
                                        1. @nerthos But that would kill the whole purpose of the game, which is to evoke the feeling of helplessness and panic in events you have no control over.

                                          Tuesday, 09-Apr-13 04:30:21 UTC from web
                                          1. @wafers Make the weapons fail to do damage. It's as simple as that. I can't get if the only possible course of action is running. If the only course that leads to success is running, and all the other options lead to you getting killed, it's a completely different and more realistic thing.

                                            Tuesday, 09-Apr-13 04:32:19 UTC from web
                                            1. @nerthos I would actually love to have "weapons" that do no damage, but i'm fine with the way the game is now.

                                              Tuesday, 09-Apr-13 04:33:32 UTC from web
                                4. @nerthos Perhaps they'll improve the mechanics in the next game, but I think the point of restriction was this: A simple knife, or screw, or even a chair or saw wouldn't really do much to stop the creatures after you.

                                  Tuesday, 09-Apr-13 04:26:55 UTC from web
                                  1. @tenebarius It doesn't matter if they don't do any damage. Not allowing me to perform basic actions ruins it.

                                    Tuesday, 09-Apr-13 04:28:08 UTC from web
                                    1. @nerthos I have no idea why, but I sent you a rather extensive message.

                                      Tuesday, 09-Apr-13 04:34:09 UTC from web
                                      1. @tenebarius Yeah, I'm writing my reply.

                                        Tuesday, 09-Apr-13 04:35:33 UTC from web
                                      2. @tenebarius Replied with two massive walls of text. (massive by this place's standards anyway)

                                        Tuesday, 09-Apr-13 04:53:24 UTC from web
                                  2. @tenebarius No, Amnesia is designed specifically to prevent any real means of self-defense. Penumbra had weapons but that killed the horror in the game.

                                    Tuesday, 09-Apr-13 04:28:33 UTC from web
                                    1. @wafers Black Plague didn't. Having weapons didn't kill the horror for me. D:

                                      Tuesday, 09-Apr-13 04:35:07 UTC from web
                                      1. @tenebarius Black Plague was just kinda bad in general. Everything seemed more silly than scary. Overture was fantastic but the enemies sucked.

                                        Tuesday, 09-Apr-13 04:36:07 UTC from web
                                        1. @wafers I dunno. Black Plague threw me in pretty well. It went a bit over the top, I'll give you that.

                                          Tuesday, 09-Apr-13 04:37:17 UTC from web
                                          1. @tenebarius At least it's better than Requiem...

                                            Tuesday, 09-Apr-13 04:37:49 UTC from web
                                            1. @wafers Requiem had hardly any story, and wasn't scary, but its puzzles were dang tricky!!

                                              Tuesday, 09-Apr-13 04:38:56 UTC from web
                                              1. @tenebarius I just can't wait for A Machine For Pigs.

                                                Tuesday, 09-Apr-13 04:40:09 UTC from web
                                                1. @wafers Nor can I. It looks amazing! It's the kind of horror I dreamed about as a kid...

                                                  Tuesday, 09-Apr-13 04:41:02 UTC from web
                                                  1. @tenebarius I am also dreading it too beacuse it's being developed by a different company and being published by Frictional. I hope the new guys do the game justice.

                                                    Tuesday, 09-Apr-13 04:42:34 UTC from web