Narwhal (narwhal)'s status on Wednesday, 21-Jan-15 05:08:36 UTC

  1. @yodelerty Well, if we first look at maximalism from a wider artistic definition the first movements of maximalist art actually started in response to minimalism. So basically, if the inherent design philosophy of minimalistic works tends to be "less is more", in maximalism it would contrast this as "more is more". So basically, game that is very overt, excessive, saturated, or just incredibly detailed could be argued as maximalist. Perhaps a good example of a maximalist game (or series, rather) would be The Elder Scrolls. There is an excess of quantity and quality, an extensive of amount of features/mechanics, and an affirmative fondness of the concept of vastness in its worlds.

    Wednesday, 21-Jan-15 05:08:36 UTC from web in context