Narwhal (narwhal)'s status on Friday, 05-Jun-15 01:57:15 UTC

  1. @mrmattimation That was my biggest critical issue with The Last of Us. In terms of visual design the game looked great, the story itself is passable, and in terms of gameplay Naughty Dog are no stranger to really tightly developed third person shooter mechanics. However, the core narrative and gameplay are so rigidly divorced from each other that the game evokes this sense of the player being more of a surrogate observer than an active participant. The world is built to feel organic but because it's not working within the framework of the game but rather outside of it it comes off as hollow and artificial, as though through playing further into the game you're simply moving from setpiece to setpiece and not forming a natural progression.

    Friday, 05-Jun-15 01:57:15 UTC from web in context