adiwan (adiwan)'s status on Tuesday, 11-Jul-23 08:19:15 UTC

  1. @scribus Just a hunch: Are the objects in a hierarchical structure? If so then it's clear why it doesn't work. The coordinates are in relation to the parent's transformation matrix's spanning coordinate system. For example in Unity game objects are in a hierarchical structure and each transform component has only local coordinates. In order to get world coordinates transformed to local coordinates they have to inversely transformed through the whole hierarchy (matrix multiplication with inverted matrices).

    about 10 months ago from web in context