Replies to bobo, page 89
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@bobo There's one boss in Chapter 7 who can be pretty challenging because they have a lot of health and offensive power for the point in the game you battle them, but other than that none of them were really arduous. Generally just set up some necessary shields for your party and debuff them a bit, then whale on them with your best PSI attacks and whatever bombs you have handy, healing when necessary.
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@bobo *worry about
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@bobo >:((((
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@bobo NO
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@bobo *off
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@bobo Buy the movie and support the people who made it??
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@bobo I genuinely enjoy Regular Show tho
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@bobo Repetition is an art
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@bobo I believe at you
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@bobo Take that as a challenge!!
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@bobo I always say it, the game of the year award will come down to either TPP or Witcher 3.
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@bobo I can't believe there was only 20GB on the disc. I'm suddenly far less forgiving of other games with similar scale.
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@bobo Yeah, less isn't always more and more doesn't always mean space is wasted. One of my favourite things about The Elder Scrolls games is their maximalist approach to game design, the worlds the games take place in are deliberately vast and expansive for the sake of extensive worldbuilding and to facilitate player exploration (why is another reason I prefer the directional system of Morrowind as it better aligns with the game's design goals).
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@bobo @northernnarwhal Killing Floor 2, (which is a game that commits this) while I love it so, is currently not worth your time. Tripwire hasn't been pushing out much content, and the game is almost a year old. There are only 3 maps in KF2, (last time i checked) 4 classes, and less perks than KF1. Now, how does Tripwire make up for the lack of content? They slow leveling down to a crawl, of course! Playing the same 3 maps is not fun, and I'm very upset that a company that's been doing so much right has done a considerable amount of wrong.
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@bobo It's interesting because the market now is kind of paralleling that of the 80s where many games were given extraneous quests and missions for the sake of longevity so players felt they were getting "more" for what they spent on the game due to the increasing price of a single game. Egoraptor actually outlined this really well in his Sequelitus video for Castlevania where he talks about how the second game has you going back and forth very often as well as grinding so you put more time into the game overall, but how this doesn't really justify the game's length at all. And that's a principle that transcends medium (quality over quantity) so it couldn't be more true, and it's really nice to play a game where I don't feel like I'm wasting my time progressing through it.
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@bobo @northernnarwhal I could talk about the subject for about the same amount hours it takes me to beat portal ayyyyyy
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@bobo I think the core gameplay mechanic and level design of Portal makes it a great game, but the writing is what really elevates it to a masterpiece for me, and really just how impeccably put together it is. It isn't the most challenging puzzle game I've ever played, but it isn't solely about the puzzles, they are just a vehicle for everything else the game manages to accomplish. Nothing in Portal feels "wasted" to me, everything works and works really well.
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@bobo I liked Portal more because of the challenging maps that the portal community built. Q.U.B.E. is as a breeze as both portal games. $1 at the humble bundle is still worth.
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@bobo It's fine. If you like Portal it's about that difficulty level.
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@bobo later
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@bobo Later daze.
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@bobo
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@bobo The characters are really what make the show for me and the most recent episode had lots of warm character moments
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@bobo The most recent episode had so many trademark SU faces
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@bobo ctrl+x wrists
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@bobo At least I'm spending less time on "Fine, batcave it, reset my password... WHAT DO YOU MEAN, I DON'T HAVE AN ACCOUNT!?"
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@bobo very cute
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@bobo Hey, enjoy it while you can or it'll be gone before you know it
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@bobo Who doesn't know by now?