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  1. How come we can render nearly photorealistic images 60 times a second when we're playing video games but then when we try to render images of the same or lower quality out of a 3D modeling software, it takes for papayaing EVER

    Friday, 22-May-15 02:53:40 UTC from web
    1. @mrmattimation Voodoo?

      Friday, 22-May-15 02:55:58 UTC from web
    2. @mrmattimation Video games don't have the worry about each frame looking amazing, films you can stop and pause do.

      Friday, 22-May-15 03:27:57 UTC from quitter.se