Adam Mendola's home timeline

Notices

  1. I'm talking about Dash Drives here, actually

    Saturday, 04-Feb-12 22:05:05 UTC from web
    • Hello

      Saturday, 04-Feb-12 21:48:42 UTC from web
    • Hey guys, can I get some opinions on some routers I'm looking at?

      Saturday, 04-Feb-12 09:58:27 UTC from web
    • !calgary Look i made my cousin an OC pony. She really wanted one xD http://fav.me/d4olbxw

      Saturday, 04-Feb-12 10:02:49 UTC from web
    • Hai.

      Saturday, 04-Feb-12 04:42:05 UTC from web
    • Anypony want to take a wager on how long before the server crashes again?

      Saturday, 04-Feb-12 04:42:27 UTC from web
    • Hai.

      Saturday, 04-Feb-12 02:18:29 UTC from web
      • !thebronyshow Stream by our awesome friends, check it out! www.livestream.com/bronytalkshow

        Friday, 03-Feb-12 03:13:59 UTC from web
      • Is a poorly-made thing better than no thing at all? Re: this !cuppa. Discuss.

        Wednesday, 01-Feb-12 10:40:27 UTC from web
        • !eqdaily Not sure how aware of Us everypony was We have an excellent contest going on at Calgarybronycon.blogspot.com and are looking for artists and vendors interested in table space for the fist Pony Con in Calgary Alberta Canada

          Tuesday, 31-Jan-12 17:25:11 UTC from web
        • !thebronyshow It's our 37th show, fillies and gentlecolts! D and Hyper did a great job last week, and will keep it going until our beloved Circuit Mane returns. Join us as we interview the artistically talented KevinSano, comment on the Super Speedy Cider Squeezy 6000, and bring you so much pony you may go into a pastel color-induced frenzy! Join Circuit Mane, D-Pad and Hypermark this Monday at 6:00 PST (9:00 EST). www.livestream.com/thebronyshow or www.thebronyshow.net

          Monday, 30-Jan-12 22:58:22 UTC from web
          • I guess I'm friends with a lot of Canadian bronies... so, let me ask if I may: Is Tim Horton's really that good?

            Monday, 30-Jan-12 03:38:01 UTC from web
          • Hum bug.

            Monday, 30-Jan-12 02:55:24 UTC from web
            • Umm, anybody here know about the blind bags?

              Monday, 30-Jan-12 02:48:06 UTC from web
              • @greatandpowerfuleaglehooves It was supposed to be like "that's a very nice (something) you have there" which is # and #

                Monday, 30-Jan-12 00:19:28 UTC from web
              • Hai.

                Sunday, 29-Jan-12 23:28:14 UTC from web
              • Just had LBEL

                Sunday, 29-Jan-12 21:30:27 UTC from web
                • Back from my shower

                  Sunday, 29-Jan-12 21:12:19 UTC from web
                  • Blarg.

                    Sunday, 29-Jan-12 20:54:36 UTC from web
                    • Ay ay.

                      Sunday, 29-Jan-12 20:08:14 UTC from web
                      • @ponydude You know that game I'm working on? I recently pondered returning to the MMO portion ideas and had a private PM discussion with my dev team on it. At least one member approves of it in the conversation, although I have yet to hear from the two admins. What language is best for writing server/client software, especially of a MMO nature?

                        Sunday, 29-Jan-12 19:19:40 UTC from web
                      • woh... that moment when you just realise this is a very slow timeline...

                        Sunday, 29-Jan-12 10:40:28 UTC from web
                      • Travel to Dawnstar > Be met by nude courier > God damnit benny

                        Sunday, 29-Jan-12 11:37:06 UTC from web
                        • None the less, I'm going to shoot my dev team a PM on our forums and see what they think.

                          Sunday, 29-Jan-12 11:35:52 UTC from web
                          • Morning everyone, didn't have the best of sleeps.

                            Sunday, 29-Jan-12 10:24:18 UTC from web
                          • Welp, I feel a little better after working on some pony art. How's everypony?

                            Sunday, 29-Jan-12 09:57:45 UTC from web
                            • Show all 10 replies
                            • @pinhooves Recently, we removed the MMO part and switched engines. Development from then on was 100% by scratch (it was forced, anyway) and it has been ongoing for 3 weeks. The choice to switch engines (and for the second time, actually) was slightly off on basis, so we didn't think it through a little. The idea of doing MMO client/server software (not by myself, silly) by hand came into mind, in the past hour. The idea is rushed since it's so early and sudden, and very daunting for a set of beginner coders but the near mass possibilities with handwriten client/server software is nearly endless along with a huge boost in performance. Something our current engine doesn't have sadly (well, it's export format is HTML5 which is a very young language and not so good with heavy mass-user data handling/performance) though. Other than that, we've switched engines twice and I dislike to throw away my work, even it is truly little in comparsion to writing MMO software by hand.

                              Sunday, 29-Jan-12 10:15:17 UTC in context
                            • @ladestitute Well hopefully it'll turn out the way you want it.

                              Sunday, 29-Jan-12 10:27:51 UTC in context
                            • @pinhooves I just like an opinion if I should switch so suddenly, or to even do it?

                              Sunday, 29-Jan-12 10:33:08 UTC in context
                          • Hooray, I killed the timeline with my wall o text

                            Sunday, 29-Jan-12 09:33:57 UTC from web
                            • Show all 6 replies
                            • @tenmihara I told you guys that the game project of mine with a team was originally being made as a mmo using a game engine wrote in C#. We had semi-decided to use this current engine (Construct 2), as in kind of thought on about it and just went on. Recently the thought of writing a MMO engine (of course, not by myself) has crossed my mind...like 15 minutes ago. I know even the concept of it seems like a daunting task but the benefits are the near non-impossibilities you can pull off with a hand-coded game engine...besides, a much higher markpoint in FPS/performance. The problem is we don't want to throw away what work we've done, even if it seems like a little...even if we put several days into it by now. Besides, we've switched game engines about...twice already.

                              Sunday, 29-Jan-12 09:50:46 UTC in context
                            • @ladestitute Ah, well that's a bit out of my league then. I am sorely lacking in technical savvy

                              Sunday, 29-Jan-12 09:52:48 UTC in context
                            • @tenmihara I merely want an opinion, on the level of if I really should make such a sudden decision based on what I've said so fari n that post.

                              Sunday, 29-Jan-12 09:53:32 UTC in context
                          • Ho hum.

                            Sunday, 29-Jan-12 08:59:31 UTC from web
                          • So, I'm having a game design dilemma. I'm working on a fantasy RPG with a team, and we decided an "evolution" system for equipment, where equipment can evolve into stronger equipment part of 'families" by absorption of EXP. I recently came up with the unique idea that equipment evolves by radiation or Radiation Points/RP. However, as much as it's original I feel it doesn't fit a fantasy setting and RP sounds...like well roleplay. I don't want to use say...energy points as that's sooooo oooooverdoooone.

                            Sunday, 29-Jan-12 08:05:59 UTC from web
                          • Dang Minecraft music makes me think of My Little Dashie.

                            Sunday, 29-Jan-12 03:08:58 UTC from web