Notices tagged with morrowind

  1. # # OpenMW is suddenly running a lot better on my humble 8350/RX 480 box. Wonder if the recent Mesa update did it. https://gs.smuglo.li/attachment/840602

    Thursday, 28-Sep-17 05:05:51 UTC from gs.smuglo.li
  2. # # Bump mappers assemble!

    https://openmw.org/2016/bump-mappers-assemble/

    Friday, 18-Nov-16 03:15:45 UTC from gs.smuglo.li in context Repeated by why
  3. # # Bump mappers assemble!

    https://openmw.org/2016/bump-mappers-assemble/

    Friday, 18-Nov-16 03:15:45 UTC from gs.smuglo.li in context
  4. I have not played # in a while so I decided to start fresh https://quitter.se/attachment/1700110

    Saturday, 30-Apr-16 01:32:10 UTC from quitter.se in context
  5. @puzzlemint Clicking my recently used # tag, I saw this post. And I have to agree with you. Morrowind is best !TES game. Skyrim is good, but nowhere near Morrowind.

    Monday, 09-Jan-12 23:44:07 UTC from web in context
  6. Okay, here we go! *Casts spell to increase Willpower to be able to leave, then casts Recall spell* #

    Monday, 09-Jan-12 23:41:51 UTC from web in context
  7. !tes !vgp Does anyone else remember #? And how there were only, like, three NPCs that the game considered to be "essential"; how, even though they were essential, the game would still let you kill them, and it would just give you a message saying "hey, that guy was really important, you might want to load an old save if you want to actually finish the main quest"; how it would let you keep playing even after killing them, and how there were still other ways to finish the main quest without them? Wasn't that just the most amazing thing ever, not to mention really fantastic game design? || In other news, I'm kind of annoyed with # at the moment. Can't imagine why.

    Monday, 09-Jan-12 02:58:09 UTC from StatusNet Desktop in context