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  1. I'm extremely frustrated. I have to dumb down my VR training program a lot more than I already have. I'm told that people shouldn't be allowed to drop grabbed items. I mean WTF! They take out all the fun of flinging items around. Also all the dynamic things I've built in should be gone. "Only activate the items that are immediately needed at the moment of the procedure!".

    about 12 days ago from web
    • @adiwan Grr.... As an end user, I despise when some managerial wonk decides what I should and should not be able to do with the tool. Just give it to me, and let me use it!!

      about 12 days ago in context
    • @scribus Yeah! They don't know what VR is all about. All they care about is: The workers who have to train with this should not kiwi up in any way possible. It's design by committee.

      about 12 days ago in context
    • @adiwan ... Your VR training program ? Are you making a video game for uni or something ?

      about 12 days ago in context
    • @drinkingpony Worse: Industry. This training is about maintenance of a part of a robot arm. In order not to interrupt production VR trainings are created to train off site. My desire to quit and create a game increased rapidly.

      about 12 days ago in context
    • @adiwan I am afraid that I am having a hard time to put 1 and 2 together here.

      about 11 days ago in context
    • @drinkingpony Simple: I program a program such that people can gain knowledge of a procedure with this program. They interact (although very crudely) with the program and will be guided at each step of the procedure with a narrated text and helpful highlighting of objects. A VR training has the advantage that it can be trained everywhere (where VR headsets are available) and it doesn't disturb the production line. In the case of the robot arm entering the working area of the robot arm shuts it off completely and the production halts.
      Why is the industry worse: They don't know what they want and if they say what they want it's usually worse. HEY LET'S GAMIFY IT! >Just a simple highscore list sorted by completion time in its "hardest" difficulty (no guidance with highlighted objects or narration). But what kills me is that they want to use the hard coded steps from the guided difficulties instead of offering more interaction freedom (all objects can be picked up and dropped everywhere)

      about 11 days ago in context
    • @adiwan Oh, ehh. That sounds a lot like people who never even held a controller and make them design their own controller. That or play Sekiro, not sure which is the more hilarious thing to imagine.

      I am afraid that without going into any details I can not imagine how hard it is to deliver on such a weird thing.

      Though I would have probably given up a long time ago and instead just tried to make a miniature replica and let people 'do the thing' on that thing.

      Or... maybe... try to use this thing somehow ? http://rainbowdash.net/url/874441

      about 11 days ago in context