Notices by Dylan Sorrell (ladestitute), page 7

  1. Hey guys, can I get some opinions on some routers I'm looking at?

    Saturday, 04-Feb-12 09:58:27 UTC from web in context
  2. @yodelerty @greatandpowerfuleaglehooves Not much splurging I'm going to be doing but I do need a new router, a hand vacuum (for my computer), a 32 GB flash drive, and maybe a safe if not later

    Saturday, 04-Feb-12 05:07:30 UTC from web in context
  3. @greatandpowerfuleaglehooves Tax return came

    Saturday, 04-Feb-12 04:58:59 UTC from web in context
  4. @yodelerty My family's tax return came today

    Saturday, 04-Feb-12 04:54:58 UTC from web in context
  5. @greatandpowerfuleaglehooves Gambling is a much better vice than drinking, actually

    Saturday, 04-Feb-12 04:46:29 UTC from web in context
  6. @yodelerty Hiya! How are you? @greatandpowerfuleaglehooves 20 minutes or so.

    Saturday, 04-Feb-12 04:44:58 UTC from web in context
  7. Hai.

    Saturday, 04-Feb-12 04:42:05 UTC from web in context
  8. Hai.

    Saturday, 04-Feb-12 02:18:29 UTC from web
  9. Hum bug.

    Monday, 30-Jan-12 02:55:24 UTC from web
  10. Umm, anybody here know about the blind bags?

    Monday, 30-Jan-12 02:48:06 UTC from web
  11. @greatandpowerfuleaglehooves There's a meme where there's a creeper that says "That's a nice x you have", which later evolved into "That's a nice everything you have"

    Monday, 30-Jan-12 00:25:51 UTC from web in context
  12. @greatandpowerfuleaglehooves Short explanation of so far: EXP (or emission points, EP) can only be put into equipment. Depending on how much of either type EP is put into an equipment piece (Stellar and Common) along with hidden values connating elemental influence from defeated monsters, equipment can evolve into different equipment families. Equipment has levels (1 default to 10 max) along with other stats, and can be upgraded further after aquisisition or evolution. The player can equip five equipment pieces (weapon, armor, helmet, shield and accessory) and overall level is calculated by: First highest leveled equipment piece's level x5, second: x4, third: x3, and so on. You add the sums, and then divide by 12 for a max overal level of 12.

    Monday, 30-Jan-12 00:18:05 UTC from web in context
  13. @greatandpowerfuleaglehooves The equipment leveling system is actually still purely an idea, so I'm tweaking the idea itself.

    Monday, 30-Jan-12 00:01:19 UTC from web in context
  14. @pinhooves @greatandpowerfuleaglehooves So now my present to do list for the game is to finish the equipment leveling system, work on the hud graphics and then mess around with arrays until I can get stats working

    Sunday, 29-Jan-12 23:54:00 UTC from web in context
  15. @greatandpowerfuleaglehooves @pinhooves Pretty good. After the rollercoaster of game dev turmoil, we sticking with the current engine I'm going to say at the least.

    Sunday, 29-Jan-12 23:38:14 UTC from web in context
  16. Hai.

    Sunday, 29-Jan-12 23:28:14 UTC from web in context
  17. Just had LBEL

    Sunday, 29-Jan-12 21:30:27 UTC from web
  18. Back from my shower

    Sunday, 29-Jan-12 21:12:19 UTC from web
  19. Blarg.

    Sunday, 29-Jan-12 20:54:36 UTC from web
  20. Ay ay.

    Sunday, 29-Jan-12 20:08:14 UTC from web
  21. @minti On second thought, the head admin is shooting down the idea; at least for the far future.

    Sunday, 29-Jan-12 19:35:19 UTC from web in context
  22. @ponydude You know that game I'm working on? I recently pondered returning to the MMO portion ideas and had a private PM discussion with my dev team on it. At least one member approves of it in the conversation, although I have yet to hear from the two admins. What language is best for writing server/client software, especially of a MMO nature?

    Sunday, 29-Jan-12 19:19:40 UTC from web in context
  23. @ponydude Hi there. I actually have some coding related manners on my noggin.

    Sunday, 29-Jan-12 19:14:47 UTC from web in context
  24. @egnaroesroh @toksyuryel What's the language to learn for my first? I've been told it's C#, but Java holds your hand too much. I'm also thinking on the basis of what language is best for writing a MMO.

    Sunday, 29-Jan-12 11:45:33 UTC from web in context
  25. @toksyuryel Let's see...except for other dev team members of our group (far as I know, their not robots!), I am unemployed and take online classes. I don't see my umemployment changing in the near future so yeah.

    Sunday, 29-Jan-12 11:39:55 UTC from web in context
  26. Travel to Dawnstar > Be met by nude courier > God damnit benny

    Sunday, 29-Jan-12 11:37:06 UTC from web
  27. None the less, I'm going to shoot my dev team a PM on our forums and see what they think.

    Sunday, 29-Jan-12 11:35:52 UTC from web
  28. @ceruleanspark It couldn't be any better even if the box had "HALFLIFE EPISODE 3: NOW STARRING MORGAN FREEMAN"

    Sunday, 29-Jan-12 11:27:50 UTC from web in context
  29. @toksyuryel Valve...route? Tell me more.

    Sunday, 29-Jan-12 11:25:25 UTC from web in context
  30. @egnaroesroh Your probably right. I've weighted the pros and cons of switching and the pros far outweigh the cons far as I know so far. Including that I've been in the game's community for a long time (how's 2 and a half years?) and that the forums of it have had some odd staying power...I've never been able to leave, even though I never planned to. Although the task will seem daunting initially, it'll look good on my resumes n the future, and we would be learning the language of choice as a team. I feel one of the pros is slipping my mind now though.

    Sunday, 29-Jan-12 11:22:39 UTC from web in context