Replies to redenchilada, page 44

  1. @redenchilada See @nightmarenarwhal? The way to a man's heart is through memes.

    Sunday, 25-Oct-15 07:33:24 UTC from web in context
  2. @redenchilada All the meme BS I'm seeing regarding that game is making me want to play it way more than the lenghtly professional analysis-like descriptions and highlights Ty gave me

    Sunday, 25-Oct-15 07:32:09 UTC from web in context
  3. @redenchilada e for effort

    Sunday, 25-Oct-15 06:04:23 UTC from web
  4. @redenchilada This was me all summer

    Sunday, 25-Oct-15 04:55:04 UTC from web in context
  5. @redenchilada Hey Timmie

    Sunday, 25-Oct-15 03:58:45 UTC from web in context
  6. @redenchilada no

    Sunday, 25-Oct-15 03:56:56 UTC from web in context
  7. @redenchilada Not really. :P

    Sunday, 25-Oct-15 03:12:07 UTC from web in context
  8. @redenchilada I have no idea what to do because I'm getting so many different tips and I don't want to miss anything good. IF I reset, could I just come back and do the true lab next playthrough, and still get the true ending?

    Saturday, 24-Oct-15 19:34:40 UTC from web in context
  9. @redenchilada http://pny.lv/uvie

    Saturday, 24-Oct-15 04:38:45 UTC from web in context
  10. @redenchilada stop

    Saturday, 24-Oct-15 04:36:14 UTC from web in context
  11. @redenchilada this is beautiful

    Saturday, 24-Oct-15 03:26:43 UTC from web in context
  12. @redenchilada oh yeah I forgot about those. I feel like the maps in FR/LG would be too big for me to properly recreate in RPG Maker since as far as I know I can't replicate that method of segmenting whole areas

    Saturday, 24-Oct-15 02:04:33 UTC from web in context
  13. @redenchilada ohh okay. after I posted that I did consider this to be the case but I wanted someone (i.e. you) to confirm

    Saturday, 24-Oct-15 01:59:30 UTC from web in context
  14. @redenchilada x

    Saturday, 24-Oct-15 00:04:02 UTC from web in context
  15. @redenchilada I'm just experimenting with stuff so it's a very trivial issue anyway, thx tho

    Saturday, 24-Oct-15 00:01:14 UTC from web in context
  16. @redenchilada but they're not on youtubeeeeeee

    Friday, 23-Oct-15 23:53:37 UTC from web in context
  17. @redenchilada Now play Ikaruga on it

    Friday, 23-Oct-15 21:36:22 UTC from web in context
  18. @redenchilada but what about that 4:20 monitor???

    Friday, 23-Oct-15 21:24:19 UTC from web in context
  19. @onetimepad @redenchilada @chimiru (遅すぎましたか?)

    Friday, 23-Oct-15 04:18:22 UTC from quitter.se in context
  20. @redenchilada @chimiru Happy Birthday! :)

    Friday, 23-Oct-15 04:12:27 UTC from quitter.se in context
  21. @rarity I wish! Wait, you don't mean taking @redenchilada to bed?

    Friday, 23-Oct-15 04:06:49 UTC from web in context
  22. @redenchilada okie dokes

    Friday, 23-Oct-15 03:58:08 UTC from MuSTArDroid in context
  23. @redenchilada Yeah, it is. But I'm still a solid Round Table (which is a step above fast-food pizza) adherent.

    Friday, 23-Oct-15 03:51:07 UTC from web in context
  24. @redenchilada Well, yeah, but I dunno if the game would be responsive enough at 24fps. The South Park game tried doing it at 24FPS but it just didn't play right so they had to bump it up to 30.

    Friday, 23-Oct-15 03:31:02 UTC from web in context
  25. @redenchilada I don't even think we have those in Canada. Subway is usually my preferred place if I want a sub, or maybe Mr. Sub

    Friday, 23-Oct-15 03:24:51 UTC from web in context
  26. @redenchilada Literally any phone call with me

    Friday, 23-Oct-15 03:20:05 UTC from web in context
  27. @redenchilada me too

    Friday, 23-Oct-15 03:19:28 UTC from web in context
  28. @redenchilada Hmm. Thanks. These are all legitimate questions by the way, I'm trying to gauge what's possible and what's not with these sort of game makers.

    Friday, 23-Oct-15 03:18:57 UTC from web in context
  29. @redenchilada And how would player character customization and NPC generation work there? The only way I can think of is exporting animations for each base, then putting the customization objects like hairstyles and stuff on a separate layer and exporting animations corresponding with the bases.

    Friday, 23-Oct-15 03:14:01 UTC from web in context
  30. @redenchilada I think voice actors, when present, are an underrated facet of game design. Armin Shimerman's performance in Bioshock did wonders elevating Andrew Ryan's character.

    Friday, 23-Oct-15 03:12:20 UTC from web in context