
@ladestitute
Reno, Nevada
###IF YOU NEED MY ATTENTION WHEN I'M NOT ON RDN, shoot me an email at lad3stitute AT gmail DOT com###
I'm a 19 year old male student, who is home schooled/takes online classes. I'm also autistic (asperger's syndrome/high functiong autism) and besides being a brony, my passions are video games and computers. My interest and hobbies include video games, computers, drawing, cooking, music (mostly video game music and alt rock), and game development.
Notices by Dylan Sorrell (ladestitute), page 11
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@minti He is maturing though, both as a person, head of the company, and coder. I did find it was a good move that he stepped down for Tobias, even in maturity. But, I feel Notch is refreshing, as most game companies are all business no play when it comes to their own staff/company.
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@ponydude In the truth of the matter: Java is the type of coding language where it's easy to pickup for beginners, but for even experienced coders like Notch, difficult to master and learn completely like a map.
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@ponydude While I wouldn't go towards java as a beginner language, I only thought on it for the purpose of modding minecraft.
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Though, I'll admit, I have two idols. One for coding/gaming and one just purely gaming. Coding: Notch/Tobias from Mojang and Gaming: Sir Miyamoto.
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@ponydude I probably will in the near future. My ISP sucks right now, and I have very little space right now...about a 40 GB SSD as my boot-drive with almost 6 GB still free. Once I get a 32 flash drive as temp storage until I buy my secondary hard-drive and get a better connection, i'll probably start with my coding work as a beginner.
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@minti Though, I would learn Java just for minecraft modding! :D
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@minti I've been wanting to learn programming languages quite for a long time, so I'll probably start with Java and C#. Maybe Ruby too, for the RPG Maker engines.
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@minti We would make the MMO features, but nearly all of have 0/C# coding experience except for Inf3rnal. Even then, his C# experience is quite rusty. If we're to add in MMO features, we would have to code the engine by hand. But, you have to learn a coding language first before you even code any form of gaming engine! The sheer work...we decided it just wasn't worth it with indieness of our main project CL and using a good open-ended already coded engine was our best route for the new few years.
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@lyokotravels The project started out...since I can't remember when, but Inf3rnal commented it might of been late 2008/early 2009 when the project was just in the planning/idea mapping stages. We originally began it as an indie MMO game, but scrapped the MMO support due to lack of support for the one year dead engine, and switched to the wonderful and awesome Construct 2 engine. Besides, it stars CHAO! :D I freakin love those cuties.
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@ponydude @chiefanchor @minti @lyokotravels For anybody here, or just the ponies I have reply notices for: http://infertioxstudios.com/forum/index.php?/topic/166-general-information/ Here's the main info topic for the game (Chao Land) me and two friends are working on in the Construct 2 engine. Currently, I'm working on hud graphics, then adding player stats and stat calculation in real time. If you like to track our game's development, please bookmark the main forum page or even join our forum as an active member :)
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@yodelerty Anyhow, i'll post the game topic for you guys once I finsish updating it's main topic on my friend's forums
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@yodelerty Sounds Japanese! Not that's a bad thing, though. I'll take it regardless.
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@minti I appreciate the input very much, though.
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@chiefanchor A name for a family of mythical/legendary birds. To get more specific here: I'm using the term "family" to refer to similar types of enemies in a RPG game, such as gargoyles or flame shaped fire enemies that could be called the Emberlick family. This family of mythical/legendary birds covers a wide scope of element basis, such as phoenixes to majestic large wing-spanned great-birds.
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Is anybody here good with coming up with names?
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@minti A very fantasy like RPG with Chao as the primary sentient race
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@minti Anyhow, since you missed it, here's a mockup of the first stat window so far: http://ur1.ca/7u15r
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@minti I only thought of this calculation style because I noticed our game had Melee/Magic/Ranged skills
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@minti Not really. You just add three different stats for their melee/ranged/sorcery, then divide the sum by 4
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@the20percent And yes, partially. I used to play runescape
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@minti @getacutiemark @the20percent What I have so for my game's level calculation http://ur1.ca/7u0v5
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@getacutiemark Would you like me to write you up a mockup image of the level calculation formulas I'm working on? At least to the point you can understand them
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@getacutiemark I'm taking a page from Runescape by using their combat level formula, but with a bit of tweaking. So far, I have this: (Melee + STR + DEF / 4) So, say the player's Melee is level three, STR is 18 and DEF is 10. 3+18+10=31. 31 divided by 4 is = 7.75, so their total melee level would be 8.
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@getacutiemark Right now, I'm working on level calculation. It'll probably need some major tweaking, because when I did an example level total for melee from the formula, I ended up getting 3740 o.o
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@yodelerty Nah
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@yodelerty Ah thank you, just wanted to make sure if I was right. And I'm not doing homework. I'm doing stat calculation for a game I'm making
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@yodelerty It's about the order of operations, when I have a portion that's outside of parentheses, do I divide or multiply? I mean like, example: 6(20 + 48) This is like the only part of order of operations that I forgot
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@getacutiemark Maybe. The primary way to gain Chaoin is via quests and killing monsters.
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I'm a little rusty on some math...could osmeoen help me with something simple?
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@getacutiemark It's actually for a fantasy RPG with Chao as the primary sentient race. There's also a secondary window I have yet to create a mockup, but consists of the following stats: EXP (Mostly their own sections of current/next level EXP for Melee, Ranged, and Sorcery), Chaoin (the currency), Melee (a generlization of the player's melee skills), Ranged (a generalization of the player's ranged/bow skills), Sorcery (a generalization of the player's magic skills), DEF (determines hwo much physical damage they take), INT (determines the strength of their magic attacks, but I'm debating hiding it like the hidden stat Luck), and SPR (Spirit, determines how much magic damage they take). You can also press F3 to show your current x/y co-ords, and current FPS. For the level at the top, I'm borrowing a page from Runescape by calculating top level by combining the levels of all other stats