Notices by Dylan Sorrell (ladestitute), page 11

  1. @minti He is maturing though, both as a person, head of the company, and coder. I did find it was a good move that he stepped down for Tobias, even in maturity. But, I feel Notch is refreshing, as most game companies are all business no play when it comes to their own staff/company.

    Friday, 27-Jan-12 06:15:09 UTC from web in context
  2. @ponydude In the truth of the matter: Java is the type of coding language where it's easy to pickup for beginners, but for even experienced coders like Notch, difficult to master and learn completely like a map.

    Friday, 27-Jan-12 06:11:09 UTC from web in context
  3. @ponydude While I wouldn't go towards java as a beginner language, I only thought on it for the purpose of modding minecraft.

    Friday, 27-Jan-12 06:10:03 UTC from web in context
  4. Though, I'll admit, I have two idols. One for coding/gaming and one just purely gaming. Coding: Notch/Tobias from Mojang and Gaming: Sir Miyamoto.

    Friday, 27-Jan-12 06:08:49 UTC from web in context
  5. @ponydude I probably will in the near future. My ISP sucks right now, and I have very little space right now...about a 40 GB SSD as my boot-drive with almost 6 GB still free. Once I get a 32 flash drive as temp storage until I buy my secondary hard-drive and get a better connection, i'll probably start with my coding work as a beginner.

    Friday, 27-Jan-12 06:08:11 UTC from web in context
  6. @minti Though, I would learn Java just for minecraft modding! :D

    Friday, 27-Jan-12 06:05:49 UTC from web in context
  7. @minti I've been wanting to learn programming languages quite for a long time, so I'll probably start with Java and C#. Maybe Ruby too, for the RPG Maker engines.

    Friday, 27-Jan-12 06:05:23 UTC from web in context
  8. @minti We would make the MMO features, but nearly all of have 0/C# coding experience except for Inf3rnal. Even then, his C# experience is quite rusty. If we're to add in MMO features, we would have to code the engine by hand. But, you have to learn a coding language first before you even code any form of gaming engine! The sheer work...we decided it just wasn't worth it with indieness of our main project CL and using a good open-ended already coded engine was our best route for the new few years.

    Friday, 27-Jan-12 06:01:28 UTC from web in context
  9. @lyokotravels The project started out...since I can't remember when, but Inf3rnal commented it might of been late 2008/early 2009 when the project was just in the planning/idea mapping stages. We originally began it as an indie MMO game, but scrapped the MMO support due to lack of support for the one year dead engine, and switched to the wonderful and awesome Construct 2 engine. Besides, it stars CHAO! :D I freakin love those cuties.

    Friday, 27-Jan-12 05:51:00 UTC from web in context
  10. @ponydude @chiefanchor @minti @lyokotravels For anybody here, or just the ponies I have reply notices for: http://infertioxstudios.com/forum/index.php?/topic/166-general-information/ Here's the main info topic for the game (Chao Land) me and two friends are working on in the Construct 2 engine. Currently, I'm working on hud graphics, then adding player stats and stat calculation in real time. If you like to track our game's development, please bookmark the main forum page or even join our forum as an active member :)

    Friday, 27-Jan-12 05:45:31 UTC from web in context
  11. @yodelerty Anyhow, i'll post the game topic for you guys once I finsish updating it's main topic on my friend's forums

    Friday, 27-Jan-12 05:24:58 UTC from web in context
  12. @yodelerty Sounds Japanese! Not that's a bad thing, though. I'll take it regardless.

    Friday, 27-Jan-12 05:20:51 UTC from web in context
  13. @minti I appreciate the input very much, though.

    Friday, 27-Jan-12 05:16:32 UTC from web in context
  14. @chiefanchor A name for a family of mythical/legendary birds. To get more specific here: I'm using the term "family" to refer to similar types of enemies in a RPG game, such as gargoyles or flame shaped fire enemies that could be called the Emberlick family. This family of mythical/legendary birds covers a wide scope of element basis, such as phoenixes to majestic large wing-spanned great-birds.

    Friday, 27-Jan-12 05:14:00 UTC from web in context
  15. Is anybody here good with coming up with names?

    Friday, 27-Jan-12 05:09:08 UTC from web in context
  16. @minti A very fantasy like RPG with Chao as the primary sentient race

    Friday, 27-Jan-12 03:05:01 UTC from web in context
  17. @minti Anyhow, since you missed it, here's a mockup of the first stat window so far: http://ur1.ca/7u15r

    Friday, 27-Jan-12 03:01:38 UTC from web in context
  18. @minti I only thought of this calculation style because I noticed our game had Melee/Magic/Ranged skills

    Friday, 27-Jan-12 02:59:00 UTC from web in context
  19. @minti Not really. You just add three different stats for their melee/ranged/sorcery, then divide the sum by 4

    Friday, 27-Jan-12 02:56:01 UTC from web in context
  20. @the20percent And yes, partially. I used to play runescape

    Friday, 27-Jan-12 02:54:08 UTC from web in context
  21. @minti @getacutiemark @the20percent What I have so for my game's level calculation http://ur1.ca/7u0v5

    Friday, 27-Jan-12 02:51:52 UTC from web in context
  22. @getacutiemark Would you like me to write you up a mockup image of the level calculation formulas I'm working on? At least to the point you can understand them

    Friday, 27-Jan-12 02:39:57 UTC from web in context
  23. @getacutiemark I'm taking a page from Runescape by using their combat level formula, but with a bit of tweaking. So far, I have this: (Melee + STR + DEF / 4) So, say the player's Melee is level three, STR is 18 and DEF is 10. 3+18+10=31. 31 divided by 4 is = 7.75, so their total melee level would be 8.

    Friday, 27-Jan-12 02:36:48 UTC from web in context
  24. @getacutiemark Right now, I'm working on level calculation. It'll probably need some major tweaking, because when I did an example level total for melee from the formula, I ended up getting 3740 o.o

    Friday, 27-Jan-12 02:30:35 UTC from web in context
  25. @yodelerty Nah

    Friday, 27-Jan-12 02:21:56 UTC from web in context
  26. @yodelerty Ah thank you, just wanted to make sure if I was right. And I'm not doing homework. I'm doing stat calculation for a game I'm making

    Friday, 27-Jan-12 02:15:18 UTC from web in context
  27. @yodelerty It's about the order of operations, when I have a portion that's outside of parentheses, do I divide or multiply? I mean like, example: 6(20 + 48) This is like the only part of order of operations that I forgot

    Friday, 27-Jan-12 02:09:58 UTC from web in context
  28. @getacutiemark Maybe. The primary way to gain Chaoin is via quests and killing monsters.

    Friday, 27-Jan-12 02:08:18 UTC from web in context
  29. I'm a little rusty on some math...could osmeoen help me with something simple?

    Friday, 27-Jan-12 02:05:40 UTC from web in context
  30. @getacutiemark It's actually for a fantasy RPG with Chao as the primary sentient race. There's also a secondary window I have yet to create a mockup, but consists of the following stats: EXP (Mostly their own sections of current/next level EXP for Melee, Ranged, and Sorcery), Chaoin (the currency), Melee (a generlization of the player's melee skills), Ranged (a generalization of the player's ranged/bow skills), Sorcery (a generalization of the player's magic skills), DEF (determines hwo much physical damage they take), INT (determines the strength of their magic attacks, but I'm debating hiding it like the hidden stat Luck), and SPR (Spirit, determines how much magic damage they take). You can also press F3 to show your current x/y co-ords, and current FPS. For the level at the top, I'm borrowing a page from Runescape by calculating top level by combining the levels of all other stats

    Friday, 27-Jan-12 01:33:27 UTC from web in context