Notices by Matt (zeldatra), page 8

  1. Opened LJ to look for moves to steal but my Yagami and Kaito are too juiced, they end encounters too quickly

    Monday, 06-Jan-25 05:02:33 UTC from web
  2. i may have mentioned this before but for all of its flaws The Sims 4 does one thing surprisingly well: letting players succeed at hermit challenges. it's probably the easiest game to play without ever leaving the house

    Monday, 06-Jan-25 04:32:16 UTC from web
  3. “Will the DC metro continue to run?” gosh I hope so, otherwise the obscenely elderly will have no way to come yell at me about how understaffed my store is in a blizzard

    Monday, 06-Jan-25 00:56:22 UTC from web
  4. Some of these roads in the DC metro were built when the suburbs didn’t exist and haven’t been updated since then and consequently even though I only work 20 minutes from my house I have to pack a bag tomorrow before I go into work in case these rural-urban roadways become untraversable and I get stranded.

    Sunday, 05-Jan-25 06:09:16 UTC from web
  5. the party of family values sent me some chick’s boobs in the mail and told me to go vote for them in a special election that I did not previously know about, but now do

    Thursday, 02-Jan-25 22:04:56 UTC from web in context
  6. Like A Dragon 8, two of the three modern Personas, Super Monkey Ball, Lost Judgment, and Silent Hill 2. Those are the games I started and finished in 2024.

    Wednesday, 01-Jan-25 01:18:54 UTC from web
  7. I think Silent Hill 2 was the only non-Sega game I played front to back this year. I have never had my year dominated so much by one publisher’s products.

    Wednesday, 01-Jan-25 01:16:28 UTC from web
  8. Kaito is probably the closest to completion here from the simple fact that nearly every male outfit already fits him.

    Tuesday, 31-Dec-24 06:37:55 UTC from web
  9. Briefly experimented today with adding Sotenbori into IW by reverse engineering an existing mod for Gaiden that adds Kamurocho back in. Results were not fantastic. Probably should stick to character/job modding for now.

    Tuesday, 31-Dec-24 06:04:24 UTC from web
  10. @zeldatra second hit is also slightly changed in that it now launches for a slightly flashier looking hit as originally it lacked impact. I'm told this makes it impossible for enemies to dodge mid combo which is probably why RGG didn't do this to begin with but they already were not dodging mid combo very much so i don't personally think it changes the balance too much

    Monday, 30-Dec-24 22:54:53 UTC from web in context
  11. https://youtu.be/G6wlpkOSLI0 Modified Chitose's basic attack to look more like something Haruka would've learned through observation. First two hits are Chitose's regular rush combo, but the third is now an edited version of Kiryu's Dragon style high kick.

    Monday, 30-Dec-24 22:53:17 UTC from web in context
  12. with only a single change, Somersault Leg is now the funniest move in the game. http://rainbowdash.net/url/876683

    Saturday, 28-Dec-24 05:59:47 UTC from web
  13. http://rainbowdash.net/url/876682 Early Kaito gameplay

    Friday, 27-Dec-24 12:31:23 UTC from web
  14. Got Lost Judgment style juggles working. This mod's about to go Potato Knishesin nuts

    Thursday, 26-Dec-24 06:10:29 UTC from web
  15. if RGG won’t make Judgment 3 I will do it for them.

    Wednesday, 25-Dec-24 05:31:25 UTC from web
  16. Kaito now has three moves/combos from Lost Judgment as job skills in Infinite Wealth; “Ruffian’s Kick”, which admittedly was Ichiban’s first before the move got reused as Kaito’s basic heavy attack; “Tank Combo”, which is his light-light-light rush combo for Tank Style; and “Kaito Rocket”, which is his upgraded dropkick he uses if you hold Triangle in the Kaito Files. They all have fully functional QTEs and everything. I’m getting kind of good at this for a guy who’s learning everything through trial and error!

    Wednesday, 25-Dec-24 05:29:01 UTC from web
  17. It’s a little weird that one of the most well-known and revered Christmas films of all time came out twenty years ago and stars Will Ferrel, right?

    Tuesday, 24-Dec-24 21:52:55 UTC from web in context
  18. Alright, I can import models, I can enable and disable outfits, reassign skills, edit jobs, import new animations and change the properties associated with those animations, and even make my own if I need to. To substitute being unable to switch stances, Kaito has a move called “Tank Combo” where he uses the animation for switching into Tank style, does an X X X combo, then restances back into Bruiser, and for brevity I created a small new animation for him to re-enter that stance rather than playing the entire switch animation. Time to lock in.

    Tuesday, 24-Dec-24 16:31:13 UTC from web
  19. Cloned Ichi’s dropkick properties for Kaito’s Kaito Rocket move, then forgot to change the active frames so it missed every time. WHOOPS.

    Tuesday, 24-Dec-24 06:25:40 UTC from web
  20. >finally pull Kaito Files battle anims
    >combine & customize animations to put into a single file for ease of access
    >all of the export scripts are incompatible with the newest version of Blender

    Not the end of the world at all but god dammit

    Monday, 23-Dec-24 06:54:12 UTC from web
  21. @zeldatra *values

    Sunday, 22-Dec-24 20:11:41 UTC from web in context
  22. I have been adjusting valta that nobody touches to change some of these animations. Some of them didn’t even know they exist. It works fine right now but uhhhhh

    Sunday, 22-Dec-24 19:59:23 UTC from web in context
  23. Tanimura and Shinada are in the “probably not” category since they don’t have Dragon Engine models so I would have to convert them and all of their animations from Y4 and Y5. Tanimura would be easier than Shinada since iirc Sayama reuses his moveset in Kiwami 2 but neither would be very easy.

    Sunday, 22-Dec-24 19:47:14 UTC from web
  24. Thought about also doing Majima and Saejima but a) four characters is already a lot! and b) somebody already did that + Daigo

    Sunday, 22-Dec-24 19:39:44 UTC from web
  25. It’ll be tedious as hell but probably I will separate them—Haruka, Yagami+Kaito, and Akiyama—as individual mods, then also include one all-in-one package with just everybody. That seems to make the most sense to me.

    Sunday, 22-Dec-24 19:37:37 UTC from web
  26. The larger in scope this mod becomes the harder it becomes to organize. I’ve thought about splitting it into several, one for each character added, but the problem with that is every character in the game is stored in the same bin file, every ability the same, every outfit the same, etc. so at the end of the process I would still need to manually merge everything together into one package or else you won’t be able to use anyone together because the mod loader only load in the highest priority character

    Sunday, 22-Dec-24 19:00:13 UTC from web
  27. @scribus I really, really liked it!

    Sunday, 22-Dec-24 12:47:45 UTC from web in context
  28. good lord do not ever let me make a video game, i am certain i am violating every coding best practice

    Friday, 20-Dec-24 11:41:05 UTC from web in context
  29. Sigh… Looks like it’s either play as Matt Mercer’s dull Majima for 50 hours… or deal with an entire island of white and Hispanic people who speak fluent Japanese, again. Thanks for that, RGG.

    Thursday, 19-Dec-24 21:07:18 UTC from web
  30. @adiwan His Kaito files model is stored in a separate location for whatever reason, I think I grabbed his base game model by mistake.

    Wednesday, 18-Dec-24 18:24:36 UTC from web in context